Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Boost physics are now fixed but broke the smooth way for beating the campaign level called Crypts of Anubis
I remember when I beated that level more than 5 times, but now I don't know the smooth way to pass them.
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I'm just happy they actually fixed something related to physics. Levels can be repaired.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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I'm just happy they actually fixed something related to physics. Levels can be repaired.
What did they actually repair? I saw only broken boosts.
( ͡° ͜ʖ ͡°)
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Different55 wrote:I'm just happy they actually fixed something related to physics. Levels can be repaired.
What did they actually repair? I saw only broken boosts.
didnt you know what old boosts were bad and glitchy, now all bugs with boosts are fixed, thats why many levels are broken
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this made koto's campaign map in tunnel rats near impossible
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Fixing something this important about the game is something very good.
Bugs and other bad behaviors of the gravity mechanic will no longer occur from now on.
If worlds relying on the bad way the boosts used to work break then they should get rebuild.
Because it's easier to do so instead of leaving bugs around.
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TT 7 was affected too
EDIT: or was the mini supposed to not be hold space and that was "fixed"? if thats the case that's really dumb
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Thats why we create beta members!
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