Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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A few:
Do You Remember?:
A memory based level focused on skill and precision.Dive City:
An underwater based level, mostly a time-killer for it being simple.The Great Labyrinth:
A massive pile-up of minis submitted by people.I have an idea and made it into a world, but now I can't find the world and don't want to start over again.
We can cross out this: I have an idea and made it into a world, but now I can't find the world and don't want to start over again. since I found it.
I almost never start levels unless I know they can be finished quickly, with the exception of EX Crew projects. As such, while there are a couple maps that have been started, I still intend to complete them.
Of my personal levels that were abandoned, I had a co-op map I was making with a new conceptual structure, but I lost interest in making it, partly because it would need redesigns and I couldn't figure out the best way to do it, partly because co-ops are generally of very limited appeal.
Of EX Crew projects, we were planning a sequel to Illusion, and even had some preliminary art and a few rooms, but we basically lost interest. I don't even remember why, which should say it all.
We also had a launcher-type map based off the controllable portal cannon, but then cannons died and so did the map.
We've had other ideas that never got beyond the conceptual stages and a couple concept-demonstration minis, but those were the ones that had real work done on them that were abandoned.
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