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#26 Before February 2015

Arceus64
Guest

Re: Abandoned projects

Arceus64 wrote:

A few:

Do You Remember?:
A memory based level focused on skill and precision.

Dive City:
An underwater based level, mostly a time-killer for it being simple.

The Great Labyrinth:
A massive pile-up of minis submitted by people.

I have an idea and made it into a world, but now I can't find the world and don't want to start over again. WevBh.png

We can cross out this: I have an idea and made it into a world, but now I can't find the world and don't want to start over again. since I found it.

#27 Before February 2015

MIHB
Guest

Re: Abandoned projects

I almost never start levels unless I know they can be finished quickly, with the exception of EX Crew projects.   As such, while there are a couple maps that have been started, I still intend to complete them.

Of my personal levels that were abandoned, I had a co-op map I was making with a new conceptual structure, but I lost interest in making it, partly because it would need redesigns and I couldn't figure out the best way to do it, partly because co-ops are generally of very limited appeal.

Of EX Crew projects, we were planning a sequel to Illusion, and even had some preliminary art and a few rooms, but we basically lost interest.   I don't even remember why, which should say it all.

We also had a launcher-type map based off the controllable portal cannon, but then cannons died and so did the map.

We've had other ideas that never got beyond the conceptual stages and a couple concept-demonstration minis, but those were the ones that had real work done on them that were abandoned.

Fdoou 142391396947463

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