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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#176 Before February 2015

agus
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Re: ~Official~ Animator Topic

I have been a problem for 1 week.
ee animator in me no full bar appears above, all I get is help, extra file and edit.
and below do not I get all the tiny keys.
need help please
:O

#177 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

agus wrote:

I have been a problem for 1 week.
ee animator in me no full bar appears above, all I get is help, extra file and edit.
and below do not I get all the tiny keys.
need help please
:O

So, you can see the main menus, but you can't see submenus... Interesting... Re-download the program, and then try it again!

#178 Before February 2015

John
Member
Joined: 2019-01-11
Posts: 2,011

Re: ~Official~ Animator Topic

what is the code for ee animator?


PW?scale=2

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#179 Before February 2015

correiajoao
Guest

Re: ~Official~ Animator Topic

freekey

#180 Before February 2015

Toxiccc
Guest

Re: ~Official~ Animator Topic

How to transfer it to original EE?

#181 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Note to all asking for help: look for a guide, such as EDJ's. It gives a more thorough explanation than I could ever be bothered to give.

No for the reason why I'm posting: I'm releasing a new indev!
Alpha 5.7z (645KB)
Alpha 5.zip (848KB)
The main theme for this update is: Tools tools tools!
I have added all of the tools that were present in the original Animator, though they are (as far as I can tell) bug-free. The only "tool" I have yet to implement is copying and pasting, which I shall work on tomorrow when I am less tired.
I just felt like I hadn't made a release in far too long, so here it is!
(By the way, I've devoted about 12 hours of time towards making the select tool "perfect," it was no small feat.)

Enjoy it //forums.everybodyedits.com/img/smilies/big_smile

I'm thinking that this project is almost ready to be deemed beta!

Last edited by Aslai (Apr 28 2011 1:20:21 am)

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#182 Before February 2015

Betaguy
Guest

Re: ~Official~ Animator Topic

Aslai wrote:

Note to all asking for help: look for a guide, such as EDJ's. It gives a more thorough explanation than I could ever be bothered to give.

No for the reason why I'm posting: I'm releasing a new indev!
Alpha 5.7z (645KB)
Alpha 5.zip (848KB)
The main theme for this update is: Tools tools tools!
I have added all of the tools that were present in the original Animator, though they are (as far as I can tell) bug-free. The only "tool" I have yet to implement is copying and pasting, which I shall work on tomorrow when I am less tired.
I just felt like I hadn't made a release in far too long, so here it is!
(By the way, I've devoted about 12 hours of time towards making the select tool "perfect," it was no small feat.)

Enjoy it //forums.everybodyedits.com/img/smilies/big_smile

I'm thinking that this project is almost ready to be deemed beta!

Haha, great jod aslai! //forums.everybodyedits.com/img/smilies/big_smile

#183 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Nice work Aslai, but here are all the bugs that I found (including an older one) so far:

Both circles size can only be a size that isn't dividable by 2. (Examples: 3x5, 9x13, 7x3)

I can't import images from a path that contains "á, é, í, ó, ö, ?, ú, ?"

Normal circle bug - I can't explain it, but here is a picture:
hereswhathappens.png

The program automatically creates 0.png in its own directory. - This isn't an important thing, but still a bug.

P.S.: Please make the tools' drawings appear on the minimap immediately (Example: While I draw a circle, let me see it on the minimap while I'm drawing it).

Last edited by Jojatekok (Apr 28 2011 7:59:43 am)

#184 Before February 2015

Toxiccc
Guest

Re: ~Official~ Animator Topic

Where can i find EDJ's guide?

#185 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: ~Official~ Animator Topic

Aslai can you fix so you can use WASD too, and not only the arrows?

Scrolling around while you use the tools, is going to add them to the game.
I though you added so you can change color with scroll up/down.
Fix so you can't come outside of the view. It should stop on the border.

Like this

Out of view
outofview.png

Perfect
perfectw.png


Toxiccc wrote:

Where can i find EDJ's guide?

Tip: Search for Animator uploading.

Last edited by doh (Apr 28 2011 8:37:27 am)

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#186 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

doh wrote:

...

Your idea about the border is nice, but let us go out a bit, until we can see both the level, and the out-of world things.
designi.png

EDIT: Please make the program auto-draw the default grey borders on startup or new world creation!

Last edited by Jojatekok (Apr 28 2011 9:05:51 am)

#187 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

The program automatically creates 0.png in its own directory. - This isn't an important thing, but still a bug.

This is not a bug; it is an intended feature. If, for some reason, the user doesn't have blocks.txt, my program will spit out a dummy blocks.txt that uses that image. I guess I'll change it to only do that when blocks.txt is not present.

Normal circle bug - I can't explain it, but here is a picture:
Both circles size can only be a size that isn't dividable by 2. (Examples: 3x5, 9x13, 7x3)

That's a problem with the algorithm I'm using. I'll see if I can figure out a clever work-around.

I can't import images from a path that contains "á, é, í, ó, ö, ?, ú, ?"

I'm American so I wouldn't have noticed =p
The API I'm using uses ASCII... I'll see if I can get a unicode one.

Fix so you can't come outside of the view. It should stop on the border.

Ok I'll do Jojatekoks idea.

Please make the program auto-draw the default grey borders on startup or new world creation!

Ok I'll add a flag to blocks.txt that says what block I should fill the border with and what block to fill the room with on startup (Default will be Gray basic and empty)

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#188 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Aslai wrote:

...

Thank You!!! 1bigsmile1

#189 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: ~Official~ Animator Topic

Jojatekok wrote:

Your idea about the border is nice, but let us go out a bit, until we can see both the level, and the out-of world things.
[url=img52.imageshack.us/img52/6242/designi.png]http://img52.imageshack.us/img52/6242/designi.png

10 is too much, 5 or 2 should be enough.

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#190 Before February 2015

BillyP
Guest

Re: ~Official~ Animator Topic

Liking the new update, Aslai! //forums.everybodyedits.com/img/smilies/smile

In addition, you should make the minimap show everything that you're building live when you're building it, rather than what it is at the moment, (note that this only applies to [most] tools in the tools toolbar).
For example, when you're constructing a circle, it doesn't appear on the minimap until you've released your mouse button.

This would be a cool addition, thought it might not be something you should prioritise at this moment in time. //forums.everybodyedits.com/img/smilies/tongue

Last edited by BillyP (Apr 28 2011 2:07:15 pm)

#191 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Both circles size can only be a size that isn't dividable by 2. (Examples: 3x5, 9x13, 7x3)

Fixed.

Normal circle bug - I can't explain it, but here is a picture:

Fixed.

The program automatically creates 0.png in its own directory. - This isn't an important thing, but still a bug.

Remedied.

Please make the tools' drawings appear on the minimap immediately (Example: While I draw a circle, let me see it on the minimap while I'm drawing it).

Implemented.

Aslai can you fix so you can use WASD too, and not only the arrows?

Implemented.

you can change color with scroll up/down.

Implemented.

I can't import images from a path that contains "á, é, í, ó, ö, ?, ú, ?"

Looking in to...
Anything else?

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#192 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Oh... Please let the program remember the window size and position!

EDIT: Please add multi-language support! (not urgent, just an idea 1bigsmile1)
And... can you explain this, please? 1smile1 (Found in language.txt)

STR:	17	"Execute Script..."

Last edited by Jojatekok (Apr 29 2011 8:00:53 am)

#193 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Normal circle bug - I can't explain it, but here is a picture:

Alright, I un-fixed this, as my fix made different, even less desirable bugs. Just don't make really skinny circles.

Oh... Please let the program remember the window size and position!

Done. I wrote up the settings file today.

Please add multi-language support!

Done( almost, I just need to add in the frontend )

And... can you explain this, please? http://i.imgur.com/g7O1H.png (Found in language.txt)

Just ignore that; that was for debugging my script parser.

Any other pressing issues?

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#194 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Thanks, another idea:
Make an "epic" options menu where we should select to draw shaded or non-shaded circles/rectangles/lines!

EDIT: And all other options should be there 1smile1
BTW an spt exporter (until you release that feature) would be nice, too...

Last edited by Jojatekok (Apr 30 2011 12:37:00 am)

#195 Before February 2015

Damdow
Guest

Re: ~Official~ Animator Topic

Hello guys,

I have a problem with EE animator, i have window 7, in 64 bits, and the grid don't want to show himself :/ ...

so, if you can help me, i'm already a happy man //forums.everybodyedits.com/img/smilies/wink Thk u

(I'm french)

#196 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Le grille n'est pas visible, mais tous les boutons sont visible?
Est le boite de les blocs visible? Le menu? La carte petite? Pardonne mon francais s'il te plait. Je sais il est terrible XD

The grid is not visible, but all of the buttons are? Is the box of blocks visible? Is the menu visible? The minimap?

Edit:
Oh, j'ai regarde ton topic dernier; c'est un probleme avec ton carte graphique. En cette version, j'ai utilise beaucoup de surfaces avec la transparence alpha. Si ton carte graphique ne soutien pas la transparence alpha, le grille n'est pas visible. Essaye utiliser les colours 32 bits.

I looked at your last topic and now I see it's a problem with your graphics card. In the version that you're using, I used many surfaces with alpha transparency. If your graphics card doesn't support alpha, then the grid is not visible. Try setting your monitor to 32-bit colors.

Last edited by Aslai (Apr 30 2011 3:23:00 pm)

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#197 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Here is another "not-too-important" bug that I found:
When I select an 'out-of-borders' area, and then move around, then the black bricks turn into 'nothing' bricks.
56718647.png
But when I move around, those 'nothing' bricks become black bricks again.

Again, it isn't a big bug. It's only a very little one. BTW when will you release the source? 1bigsmile1

#198 Before February 2015

BunnySMG
Guest

Re: ~Official~ Animator Topic

Jojatekok wrote:

Oh... Please let the program remember the window size and position!

EDIT: Please add multi-language support! (not urgent, just an idea 1bigsmile1)
And... can you explain this, please? 1smile1 (Found in language.txt)

STR:	17	"Execute Script..."

Clearly he has a 17 strength, meaning he has +1 to hit and damage, can carry up to 85 lbs and still be considered unencumbered, can lift 220lbs over his head, can open heavy or stuck doors 50% of the time (1-10 on a d20) and can bend bars or lift gates 13% of the time.

Last edited by BunnySMG (May 1 2011 1:26:23 am)

#199 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Jojatekok wrote:

Here is another "not-too-important" bug that I found:
When I select an 'out-of-borders' area, and then move around, then the black bricks turn into 'nothing' bricks.
<a href="http://img52.imageshack.us/img52/4580/56718647.png" rel="nofollow">http://img52.imageshack.us/img52/4580/56718647.png</a>
But when I move around, those 'nothing' bricks become black bricks again.

Again, it isn't a big bug. It's only a very little one. BTW when will you release the source? 1bigsmile1

'Tis not a bug; when you select outside of the border, whatever is outside is marked as whatever your right click is, and when you paste something outside of the border, it can't be saved there, so it returns to black.

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#200 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Aslai wrote:
Jojatekok wrote:

Here is another "not-too-important" bug that I found:
When I select an 'out-of-borders' area, and then move around, then the black bricks turn into 'nothing' bricks.
<a href="http://img52.imageshack.us/img52/4580/56718647.png" rel="nofollow">http://img52.imageshack.us/img52/4580/56718647.png</a>
But when I move around, those 'nothing' bricks become black bricks again.

Again, it isn't a big bug. It's only a very little one. BTW when will you release the source? 1bigsmile1

'Tis not a bug; when you select outside of the border, whatever is outside is marked as whatever your right click is, and when you paste something outside of the border, it can't be saved there, so it returns to black.

Okie-dokie! 1bigsmile1

Kaslai142393495926473

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