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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#151 Before February 2015

Jojatekok
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Re: ~Official~ Animator Topic

correiajoao wrote:

Aslai, when you put the full version available?

1 word, 4 letters: A... S... A... P... Yn8I7.png

#152 Before February 2015

Kaslai
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From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

I will not dare write a list of changes, but here is the latest pre-alpha (finally)
http://www.mediafire.com/?cpip9v7dn8myidp

Enjoy and send me bugs!

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#153 Before February 2015

EDJ
Member
Joined: 2015-08-20
Posts: 2,157

Re: ~Official~ Animator Topic

This works smooth TxcZo.png
But the "fill" bucket is not very clear to see what it means the first time

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#154 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Whoa! Pretty impressive... BTW here is a hungarian language file for you Yn8I7.png:

STRING: "Loading the Default Language" LINE STR:	0	"Fájl" STR:	1	"Megnyitás" STR:	2	"Mentés" STR:	3	"Mentés Másként" STR:	4	"Kilépés" STR:	5	"Szerkesztés" STR:	6	"Visszavonás" STR:	7	"Ismét" STR:	8	"Kivágás" STR:	9	"Másolás" STR:	10	"Beillesztés" STR:	11	"Törlés" STR:	12	"Segítség" STR:	13	"Nem Segítek Neked!" STR:	14	"Új" STR:	15	"Mi legyen az új szélesség?" STR:	16	"Mi legyen az új magasság?" STR:	17	"UNDEFINED" STR:	18	"UNDEFINED" STR:	19	"UNDEFINED" STR:	20	"UNDEFINED" STR:	21	"UNDEFINED" STR:	22	"UNDEFINED" STR:	23	"UNDEFINED" STR:	24	"UNDEFINED" STR:	25	"UNDEFINED" STR:	26	"UNDEFINED" STR:	27	"UNDEFINED" STR:	28	"UNDEFINED" STR:	29	"UNDEFINED" STR:	30	"UNDEFINED" STR:	31	"UNDEFINED" STR:	32	"UNDEFINED" STR:	33	"Kockák" STR:	34	"Térkép"    [ STR:	"button_blocks_text"	"Kockák" STR:	"button_minimap_text"	"Térkép" STR:	"tab1_text"		"Fájl" STR:	"tab2_text"		"Français?" STR:	"tab3_text"		"Deutsch?" STR:	"tab4_text"		"Svenska?" STR:	"tab5_text"		"????????" STR:	"tab6_text"		"Test6" STR:	"tab7_text"		"tes" STR:	"tab8_text"		"ewrr" STR:	"tab9_text"		"uuuh" STR:	"tab0_text"		"awwwww mannn" STR:	"save_text"		"Mentés" STR:	"saveas_text"		"Mentés Másként..." STR:	"load_text"		"Betöltés"

EDIT: Here is a more compressed version of the animator: http://www.mediafire.com/?rnaxv39tbrm8y93

Last edited by Jojatekok (Apr 5 2011 8:11:21 am)

#155 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Oh thanks, and I should probably remove that inert bit. In my scripts, anything encapsulated by square brackets ( [ or ] ) are not executed, so all of the "STR: string string" are ignored. It's just still there, well because I forgot to remove it. It's the remains from before I streamlined the backend. I think the User interface is all but complete, with only a few things to add, like style-positionable tool buttons etc, so now I think it's time to start working more on functionality! (AKA the boring data manipulation stuff that hardly makes a dent on the user experience yet all of the users expect XD)

Thanks for your support Jojatekok, I actually doubt I would still continue if it weren't for you.

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#156 Before February 2015

Jojatekok
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Re: ~Official~ Animator Topic

Aslai wrote:

Oh thanks, and I should probably remove that inert bit. In my scripts, anything encapsulated by square brackets ( [ or ] ) are not executed, so all of the "STR: string string" are ignored. It's just still there, well because I forgot to remove it. It's the remains from before I streamlined the backend. I think the User interface is all but complete, with only a few things to add, like style-positionable tool buttons etc, so now I think it's time to start working more on functionality! (AKA the boring data manipulation stuff that hardly makes a dent on the user experience yet all of the users expect XD)

Thanks for your support Jojatekok, I actually doubt I would still continue if it weren't for you.

LOL at the brackets thing 1bigsmile1
BTW the only thing that I miss is a huge options menu 6kHTD.png

#157 Before February 2015

Jojomanjo
Guest

Re: ~Official~ Animator Topic

It doesn't work

#158 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Aslai! Can you please give me a code snippet of how do you load SAV v3? Thanks! 1bigsmile1
And BTW, how is the development going? I think that the program should start in the center of your screen.

#159 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

http://www.mediafire.com/?zfre2p6o6r51776

That's the third alpha. Yep that's right.
I've worked more towards run-time language changing, I just need to add the actual function =p
A fully polished (and blazing fast) image importer
Killed off some click region bugs
Allowed buttons and menu items to share functions, EU can add buttons in style.txt as well as modify the menu.
Fixed most (I think I got all of them) memory leaks.

Enjoy! Here's the link again: http://www.mediafire.com/?zfre2p6o6r51776

EDIT: Oh I just now saw your post Jojatekok. I'll PROBABLY write the GML for sav V3 for you. Loading it is quite easy.

Last edited by Aslai (Apr 16 2011 2:32:08 am)

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#160 Before February 2015

Linus21
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Re: ~Official~ Animator Topic

How to upload? //forums.everybodyedits.com/img/smilies/tongue

#161 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: ~Official~ Animator Topic

Aslai wrote:

http://www.mediafire.com/?zfre2p6o6r51776

That's the third alpha. Yep that's right.

Nice work. Just found out, that if you move inside the minimap while you have the fill tool activated. It will fill the whole screen.
And one more thing, if you change size of the window the background doesn't follow with you.

It's really good, i love the program and it's fast of course.

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#162 Before February 2015

RhazzleFrazzle
Member
Joined: 2015-11-10
Posts: 4,260

Re: ~Official~ Animator Topic

you need to fix an issue where whenever i impost an image it always goes in top left. i tried to import my penrose triangle and i couldnt move it. also 2 more things is that we need to be able to animate with it again and maybe even not have to use wpe. my comp wont let me download wpe because it thinks its a virus.

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#163 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Aslai wrote:

http://www.mediafire.com/?zfre2p6o6r51776

That's the third alpha. Yep that's right.
I've worked more towards run-time language changing, I just need to add the actual function =p
A fully polished (and blazing fast) image importer
Killed off some click region bugs
Allowed buttons and menu items to share functions, EU can add buttons in style.txt as well as modify the menu.
Fixed most (I think I got all of them) memory leaks.

Enjoy! Here's the link again: http://www.mediafire.com/?zfre2p6o6r51776

EDIT: Oh I just now saw your post Jojatekok. I'll PROBABLY write the GML for sav V3 for you. Loading it is quite easy.

Thank you very much! The only bug I found in this release is that I could only import 0.png.

#164 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

doh wrote:

Nice work. Just found out, that if you move inside the minimap while you have the fill tool activated. It will fill the whole screen.

I will address this now.

doh wrote:

And one more thing, if you change size of the window the background doesn't follow with you.

There is no safe way to circumvent this behavior in SDL, sorry.

Thanks for the feedback.

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#165 Before February 2015

correiajoao
Guest

Re: ~Official~ Animator Topic

Nice work ASLAI! You are a good programmer! //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/cool

#166 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

correiajoao wrote:

Nice work ASLAI! You are a good programmer! //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/cool

And he's just 15 years old... I think he will be the next Bill Gates :O

#167 Before February 2015

Tako
Member
From: Memphis, Tennessee, USA
Joined: 2015-08-10
Posts: 6,663
Website

Re: ~Official~ Animator Topic

Aslai wrote:

I will not dare write a list of changes, but here is the latest pre-alpha (finally)
http://www.mediafire.com/?cpip9v7dn8myidp

Enjoy and send me bugs!

I don't think the bugs I'm going to send you are what you had in mind...

Tell me when the eggs hatch, I wanna see what color they are!


Yeah, well, you know that's just like, uh, your opinion, man.

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#168 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Image importation comparsion:
imgimcomp.png

Minor bug:
nvtelenli.png

#169 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Those secret blocks are there due to slight rounding errors in the double arithmetic. Don't worry; it's not too big of an issue and I'm sure we can all live with it, and block groups will soon be toggle-able, so you can then disable secret blocks, new years blocks, etc.

*Aslai goes to work on V3 .sav loading in GM animator.

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#170 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: ~Official~ Animator Topic

Alright 4th alpha!
http://www.mediafire.com/?2tfhmgx277b5a88

In this I have added legacy saving and loading!
Loading is autodetected, and when you save, you can change from V3 to V2.
I also fixed some more click region bugs, and the minimap.

EDIT: Do note, GM Animator (GMA) can NOT load animator V3 files. It can only load V2 and V1. When you're saving your level, make sure you switch to V2!
R4Vf0.png
^^^ A visual aid for the logically impaired.

Last edited by Aslai (Apr 18 2011 2:58:08 am)

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#171 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Aslai wrote:

Alright 4th alpha!
http://www.mediafire.com/?2tfhmgx277b5a88

In this I have added legacy saving and loading!
Loading is autodetected, and when you save, you can change from V3 to V2.
I also fixed some more click region bugs, and the minimap.

EDIT: Do note, GM Animator (GMA) can NOT load animator V3 files. It can only load V2 and V1. When you're saving your level, make sure you switch to V2!
http://i.imgur.com/R4Vf0.png
^^^ A visual aid for the logically impaired.

Thank you very much for implementing this very little feature! ^^

EDIT: Bug -> Image importing can't be undone.

Last edited by Jojatekok (Apr 18 2011 8:21:54 am)

#172 Before February 2015

cheezpuffs
Guest

Re: ~Official~ Animator Topic

i wonder what happens when a mod finds out about this... //forums.everybodyedits.com/img/smilies/neutral

#173 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: ~Official~ Animator Topic

About the animator? This is old, old news. Chris knows about it, pretty much everyone knows about it.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#174 Before February 2015

correiajoao
Guest

Re: ~Official~ Animator Topic

From what I know Aslai, he created this topic 4 months ago. The Animator will EE 10 months? //forums.everybodyedits.com/img/smilies/big_smile
I'm saying right? :rolleyes:

#175 Before February 2015

Jojatekok
Guest

Re: ~Official~ Animator Topic

Aslai! Please release the source! 1smile1

Kaslai142393495926473

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