Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
[strikeout]Although... If you wrote a C# application that could manage autonomous uploading... I ccould convert that to C++ for gamemaker...[/strikeout]
or whatever
[omg]It would be so nice o.O...[/omg]
[question]So you continue working on the animator? [/question]
I know you won't update it anymore, but since this is then general topic; there is a new bug.
When you click on "Import Text" nothing happens
Offline
Mirrors (version 4.1):
Deposit Files
Hotfile
MediaFire
Megaupload
Multiupload
Uploading
RapidShare
Thx for the link! it helped me! cuz it says on top of topic it says is a virus... o.o
If anyone doesn't know, I'm making Unofficial Fixes for Everybody Edits Animator. Please download it, and comment! I'll try to add all the blocks in the game to it
Well... I guess I'm going to do a ground up rewrite in C++ since I've been too unproductive as of late. Place your votes in now for features that should be in the first release; I'm going to start writing code for sure by monday.
Offline
Uploading without WPE. Glad your back.
Save the last used settings like packet size.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
Uploading without WPE. Glad your back.
It's certainly on my high priority list, but there's a BIG problem: My only reliable internet source is the school, and EE is blocked
(My mom will only allow herself onto the internet)
Offline
use my computer as a proxy at school. I have a 100mbps internet connection. Or maybe another proxy online. If you get opera then it is very easy to set up a proxy server. Honestly, not just trying to make opera seem awesome, I have not seen another browser that makes using proxies so easy.
Last edited by Different55 (Mar 4 2011 7:09:19 pm)
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
use my computer as a proxy at school. I have a 100mbps internet connection. Or maybe another proxy online. If you get opera then it is very easy to set up a proxy server. Honestly, not just trying to make opera seem awesome, I have not seen another browser that makes using proxies so easy.
I already have a black mark for doing that... I don't want to get banned for the next 3 years =/
Offline
Wow.... that's not good. Nevermind. I haven't got any blackmarks, mainly because I disable their software that lets them control and watch our computers before I do anything... What about going to the library?
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
Offline
Urgh the public library is a 4 mile walk away. I guess I'll have to go to my friends house a ton XD
Oh and my friend has a black mark for disabling their software XD (The same friend as ^)
Last edited by Aslai (Mar 4 2011 7:34:44 pm)
Offline
They are working on GM for Mac
And I'll add coin doors to the todo
Awesome!!! I wish Bill Gates could get me a Windows XP
Right now I'm stuck with a macintosh =/
My priority list:
1. Autonomous uploading (I know it isn't that easy :/)
2. Coin doors
3. Undo/Redo functionality
4. Help menu redesign (will be in my next unofficial animator fix)
EDIT: My new unofficial fix (version 6) released!
Last edited by Jojatekok (Mar 5 2011 2:53:58 am)
^ Agree with all of the above.
When you implement autonomous uploading, please make sure remove the duplicate blocks to ensure a faster upload. From what I've heard, EE can handle one block per packet sent at one packet per 5 ms. The maximum blocks per packet that EE can handle is three, so make sure not to exceed that.
I hope it turns out well, good luck Aslai.
What's with the C++ EE Animator? Are you still making it, or you stopped developing it?
I'm still developing it. I just don't have much free time any more ( and keep in mind, GM animator took 4 months to get where it is )
Offline
Can you please keep the original post updated with the percent rate? I'm waiting for it very much. Will it be open-source? Thank you 1smile1
Great news, everyone!
I've made some tangible progress on animator (now a misnomer) and I'd like to present my progress.
http://www.mediafire.com/?9nwt2awsa1sw96r
As you can see, it's coming along nicely. I am now trolling for UI requests. Get your vote in now!
About this version: ANY mouse button can be used to draw with. All graphics are placeholders, contributions ARE welcome. CTRL+Z and CTRL+Y work as undo/redo (I finally got it done! Yay!) and other background workings are on their way. Enjoy!
Last edited by Aslai (Mar 20 2011 11:00:08 pm)
Offline
Whenever I open the program it opens for a second then closes. whats going on? NVM I ran as admin to make it work!
EDIT: all the a's are messed up -_-
EDIT2: sorry for being noob at stuf like this but how do you import images? I saved a level as an image file wanna open it now and how do you change the size of the world and how do you export to the EE room and how do you animate?
EDIT3: When I download WPE PRO it says I don't have permission to access some file or whatever I tried run as admin but it wont work!
EDIT4: Nvm I made an exception in my AVG.
EDIT5: How do i save something as an .spt ? Or am I reading the old readme? erm help please?
Last edited by Cyclopsicle (Mar 21 2011 1:19:42 am)
^^^All I have to say is... Lol
It's not technically functional yet; it's just to say OOH I'M ALIVE LOOK WHAT I DID!!!
Offline
Wait... so its not functional I can't do anything with it? O_o?
Last edited by Cyclopsicle (Mar 21 2011 1:24:12 am)
Whoa, this is MUCH better, you can finally scroll through the level without major lag
There are some issuess but it's still a beta so it's fine
Keep it up
Offline
everytime i click on blocks it shuts down...
Wow, would love to see uploading without wpepro
There is a bug when you use the fill tool when grayblocks are touching the border
WITHOUT wpepro?? O:<
I love you aslai. Wpepro closes itself after a few seconds on my computer :'( Very annoying.
Yeah, well, you know that's just like, uh, your opinion, man.
Offline
[ Started around 1732704308.4427 - Generated in 0.290 seconds, 12 queries executed - Memory usage: 1.68 MiB (Peak: 1.92 MiB) ]