Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So here you need to post by YOUR PERSONAL JUDGAMENT the features that makes a level good and the ones that makes a level bad.
Example:
Good: Minigames
Bad: Stairs
Then I will collect those features and see what the best feature/worse feature are.
Good features ranking:
-
Bad features ranking:
-
I will start;
Good: Minigames
Bad: Stairs
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Minigames can encompass more than pro gravity challenges.
Here might be a good place to start for more extensive lists on what we think is good/bad.
My List for Good: Original art, unique challenges, mature world owners.
Bad: Smiley art, overused sprites, trolls, immature world owners (like people who kick for no reason.)
Last edited by Calicara (Oct 15 2014 9:06:31 am)
Top 5 best features
1. Story
2. In-game design
3. Coin doors and gates
4. Minimap art
5. Switches
Top 5 worst features
1. Spammable doors and keys
2. Time doors
3. Many coins
4. Digbot
5. Boxed minis
This is a false statement.
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Shouldn't this be in Level Creation?
Best feature: Custom bots!
Worst feature: Premade bots!
Actually, that would probably be third worst... second and first worse are hook jumps and spammable keys. The annoying coin sound can be muted, and I don't see what's so annoying about time doors.
10 years and still awkward. Keep it up, baby!
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Shouldn't this be in Level Creation?
Best feature: Custom bots!
Worst feature: Premade bots!
Actually, that would probably be third worst... second and first worse are hook jumps and spammable keys. The annoying coin sound can be muted, and I don't see what's so annoying about time doors.
Yes and no, but i think it fits better here since this topic is to discuss the things that makes a level good to know the community-standards.
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and I don't see what's so annoying about time doors.
The answer is simple:
Imagine a bigger version of this.
This is a false statement.
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some man wrote:and I don't see what's so annoying about time doors.
The answer is simple:
Imagine a bigger version of this.
There can be and are useful instances of time doors. I feel kinda bad for you if that's seriously the only use of timedoors you've ever seen.
10 years and still awkward. Keep it up, baby!
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Creature wrote:some man wrote:and I don't see what's so annoying about time doors.
The answer is simple:
Imagine a bigger version of this.There can be and are useful instances of time doors. I feel kinda bad for you if that's seriously the only use of timedoors you've ever seen.
I never say any useful use, just this i showed to you and afk things.
This is a false statement.
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Good: Originality and effort. A pretty minimap is a plus but not necessary. (The art-level-and-15-minis formula does not count as originality).
Bad: No originality and little effort. Also, levels and concepts that completely rely on bots.
ok
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Good:
Originality
Complexity of design
Integration of art and minigames
Idea and Story
Bad:
Cheap minigames
Unfair challenges
Poor art and minimap (This includes sprite art)
Unoriginal level design
These are not ranked in any order
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What I think would make a great level is if they include a sign-based story that continues until the end as you play through minigames, arrow challenges, key puzzles etc.
What I think would make a poor level is if they have attempted art but it doesn't look like actual art. I always check the minimap of levels to get a full view of what I am playing. If all I see is straight lines everywhere... it better be a music level or else I am going to assume that everything was rushed.
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