Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Before February 2015

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

What features makes a level good? and a level bad?

So here you need to post by YOUR PERSONAL JUDGAMENT the features that makes a level good and the ones that makes a level bad.

Example:

Good: Minigames
Bad: Stairs

Then I will collect those features and see what the best feature/worse feature are.

Good features ranking:

-

Bad features ranking:

-

I will start;
Good: Minigames
Bad: Stairs


gLjTZE1.png

Offline

#2 Before February 2015

Calicara
Guest

Re: What features makes a level good? and a level bad?

Minigames can encompass more than pro gravity challenges.
Here might be a good place to start for more extensive lists on what we think is good/bad.
My List for Good: Original art, unique challenges, mature world owners.
Bad: Smiley art, overused sprites, trolls, immature world owners (like people who kick for no reason.)

Last edited by Calicara (Oct 15 2014 9:06:31 am)

#3 Before February 2015

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: What features makes a level good? and a level bad?

Top 5 best features

1. Story
2. In-game design
3. Coin doors and gates
4. Minimap art
5. Switches

Top 5 worst features

1. Spammable doors and keys
2. Time doors
3. Many coins
4. Digbot
5. Boxed minis


This is a false statement.

Offline

#4 Before February 2015

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: What features makes a level good? and a level bad?

Shouldn't this be in Level Creation?

Best feature: Custom bots!
Worst feature: Premade bots!
Actually, that would probably be third worst... second and first worse are hook jumps and spammable keys. The annoying coin sound can be muted, and I don't see what's so annoying about time doors.


10 years and still awkward. Keep it up, baby!

Offline

#5 Before February 2015

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: What features makes a level good? and a level bad?

some man wrote:

Shouldn't this be in Level Creation?

Best feature: Custom bots!
Worst feature: Premade bots!
Actually, that would probably be third worst... second and first worse are hook jumps and spammable keys. The annoying coin sound can be muted, and I don't see what's so annoying about time doors.

Yes and no, but i think it fits better here since this topic is to discuss the things that makes a level good to know the community-standards.


gLjTZE1.png

Offline

#6 Before February 2015

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: What features makes a level good? and a level bad?

some man wrote:

and I don't see what's so annoying about time doors.

The answer is simple:
j2LjhuP.png
Imagine a bigger version of this.


This is a false statement.

Offline

#7 Before February 2015

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: What features makes a level good? and a level bad?

Creature wrote:
some man wrote:

and I don't see what's so annoying about time doors.

The answer is simple:
j2LjhuP.png
Imagine a bigger version of this.

There can be and are useful instances of time doors. I feel kinda bad for you if that's seriously the only use of timedoors you've ever seen.


10 years and still awkward. Keep it up, baby!

Offline

#8 Before February 2015

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: What features makes a level good? and a level bad?

some man wrote:
Creature wrote:
some man wrote:

and I don't see what's so annoying about time doors.

The answer is simple:
j2LjhuP.png
Imagine a bigger version of this.

There can be and are useful instances of time doors. I feel kinda bad for you if that's seriously the only use of timedoors you've ever seen.

I never say any useful use, just this i showed to you and afk things.


This is a false statement.

Offline

#9 Before February 2015

Slushie
Member
From: look behind u
Joined: 2015-03-04
Posts: 504

Re: What features makes a level good? and a level bad?

Good: Originality and effort. A pretty minimap is a plus but not necessary. (The art-level-and-15-minis formula does not count as originality).

Bad: No originality and little effort. Also, levels and concepts that completely rely on bots.


ok

Offline

#10 Before February 2015

Fdoou
Banned

Re: What features makes a level good? and a level bad?

#11 Before February 2015

tak4n
Member
Joined: 2015-02-17
Posts: 1,883

Re: What features makes a level good? and a level bad?

Good:
Originality
Complexity of design
Integration of art and minigames
Idea and Story

Bad:
Cheap minigames
Unfair challenges
Poor art and minimap (This includes sprite art)
Unoriginal level design

These are not ranked in any order


signature3_zpsttrhtmyh.png

Offline

#12 Before February 2015

ShadowkirbyMAPS
Guest

Re: What features makes a level good? and a level bad?

What I think would make a great level is if they include a sign-based story that continues until the end as you play through minigames, arrow challenges, key puzzles etc.

What I think would make a poor level is if they have attempted art but it doesn't look like actual art. I always check the minimap of levels to get a full view of what I am playing. If all I see is straight lines everywhere... it better be a music level or else I am going to assume that everything was rushed. https://wiki.everybodyedits.com/images/c/c0/069_LOL

ZeldaXD142394441817014

Board footer

Powered by FluxBB

[ Started around 1731932509.6762 - Generated in 0.063 seconds, 13 queries executed - Memory usage: 1.55 MiB (Peak: 1.73 MiB) ]