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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-07-04 17:36:23, last edited by Koya (2020-08-10 00:57:32)

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

HD EE?

Deleted, it was hideous.

2020-08-10


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#2 2016-07-04 17:46:09

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: HD EE?

wow
are these 256x256?
that could be like texture packs minecraft had ages ago

however it will have no use unless you will be able to zoom in/out because blocks/smileys will still take 16x16 pixels and textures will be just compressed


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#3 2016-07-04 17:48:43, last edited by Koya (2016-07-04 18:03:04)

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: HD EE?

maxi123 wrote:

wow
are these 256x256?
that could be like texture packs minecraft had ages ago

however it will have no use unless you will be able to zoom in/out because blocks/smileys will still take 16x16 pixels and textures will be just compressed

SVG - Scalable Vector Graphic : so I can make it 1 million by 1 million pixels when exporting to PNG //forums.everybodyedits.com/img/smilies/tongue (in the PNG they're 280×280)

Obviously smilies wouldn't be this big but if you were to play full screen a 16x16 smiley is just a little too small, might want to boost it up to 32x32 or 64x64


Po9cnQh.png

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Thank you eleizibeth ^

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#4 2016-07-04 19:04:59

matthewapril15
Member
Joined: 2015-11-27
Posts: 73

Re: HD EE?

Koya wrote:
maxi123 wrote:

wow
are these 256x256?
that could be like texture packs minecraft had ages ago

however it will have no use unless you will be able to zoom in/out because blocks/smileys will still take 16x16 pixels and textures will be just compressed

SVG - Scalable Vector Graphic : so I can make it 1 million by 1 million pixels when exporting to PNG //forums.everybodyedits.com/img/smilies/tongue (in the PNG they're 280×280)

Obviously smilies wouldn't be this big but if you were to play full screen a 16x16 smiley is just a little too small, might want to boost it up to 32x32 or 64x64



Not bad is this on adobe programs and looks good //forums.everybodyedits.com/img/smilies/tongue


d0VbXxW.png?1

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#5 2016-07-04 19:06:41

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: HD EE?

Koya wrote:
maxi123 wrote:

wow
are these 256x256?
that could be like texture packs minecraft had ages ago

however it will have no use unless you will be able to zoom in/out because blocks/smileys will still take 16x16 pixels and textures will be just compressed

SVG - Scalable Vector Graphic : so I can make it 1 million by 1 million pixels when exporting to PNG //forums.everybodyedits.com/img/smilies/tongue (in the PNG they're 280×280)

Obviously smilies wouldn't be this big but if you were to play full screen a 16x16 smiley is just a little too small, might want to boost it up to 32x32 or 64x64

Or, when 16x16 is just a little too big, I could roll with a 4x4 in a snap.

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#6 2016-07-04 20:20:11

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,386

Re: HD EE?

hummerz5 wrote:
Koya wrote:
maxi123 wrote:

wow
are these 256x256?
that could be like texture packs minecraft had ages ago

however it will have no use unless you will be able to zoom in/out because blocks/smileys will still take 16x16 pixels and textures will be just compressed

SVG - Scalable Vector Graphic : so I can make it 1 million by 1 million pixels when exporting to PNG //forums.everybodyedits.com/img/smilies/tongue (in the PNG they're 280×280)

Obviously smilies wouldn't be this big but if you were to play full screen a 16x16 smiley is just a little too small, might want to boost it up to 32x32 or 64x64

Or, when 16x16 is just a little too big, I could roll with a 4x4 in a snap.

When is 16x16 ever too big for Everybody Edits


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#7 2016-07-04 20:22:34

Bimps
Member
Joined: 2015-02-08
Posts: 5,067

Re: HD EE?

no

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#8 2016-07-04 20:40:34

0176
Member
From: Brazil
Joined: 2021-09-05
Posts: 3,174

Re: HD EE?

Maybe use downsampling? Yeah since I'm not a game dev I have no actual idea what I'm saying, but it just makes sense.

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#9 2016-07-04 21:06:38

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: HD EE?

0176 wrote:

Maybe use downsampling? Yeah since I'm not a game dev I have no actual idea what I'm saying, but it just makes sense.

I'll posterise them, median the colours and export as bitmap


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Thank you eleizibeth ^

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#10 2016-07-04 22:18:34

Kirby
Member
Joined: 2015-04-04
Posts: 4,304

Re: HD EE?

why does the angry smiley look like the XD smiley

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#11 2016-07-04 22:35:45

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: HD EE?

Kirby wrote:

why does the angry smiley look like the XD smiley

I just used the design that EE uses, the eyes are lower and the mouth is black.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#12 2016-07-05 02:30:39

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: HD EE?

they're nice, but a little clunky

here's my suggestion:
PitrXD3.png


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#13 2016-07-05 03:45:57

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: HD EE?

Fixed yours pingo.

UYdvSii.png


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#14 2016-07-05 14:32:09

JohnnyCraig
Member
Joined: 2016-04-09
Posts: 261

Re: HD EE?

nice might use one as my avatar //forums.everybodyedits.com/img/smilies/wink


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#15 2016-07-05 16:52:12, last edited by TaskManager (2016-07-05 16:52:57)

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: HD EE?

Pingohits wrote:

they're nice, but a little clunky

here's my suggestion:
http://i.imgur.com/PitrXD3.png

dang that noses are sexually attractive awful


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#16 2016-07-05 17:14:47

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: HD EE?

regarding my suggestion, i might as well make all of the EE smileys


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#17 2016-07-05 20:32:52

JohnnyCraig
Member
Joined: 2016-04-09
Posts: 261

Re: HD EE?

screw these graphics pingos are better


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#18 2016-07-05 20:38:25

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: HD EE?

JohhnyCraig wrote:

screw these graphics pingos are better

Hence why I edited the OP a while ago.

Koya wrote:

Forget these graphics, use Pingo's http://forums.everybodyedits.com/viewto … 96#p611296


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#19 2016-07-05 20:39:49

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: HD EE?

JohhnyCraig wrote:

screw these graphics pingos are better

what's up with your avatar then


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#20 2016-07-05 23:33:01

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: HD EE?

It's a good idea and I'm for it, however SVGs are painfully slow to rasterize, and are a lot slower to make than a 16x16 sprite.

Even with a basic SVG, each pixel can take around 5e-8 seconds to rasterize. If you need to rasterize 100 64x64 images, you'd be looking at a cost of around 5 milliseconds just to render the images. That's definitely fine if we were to cache the bitmaps, but definitely not suitable for per-frame rendering. At that point, we might as well just stick with bitmaps.

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#21 2016-07-05 23:34:21

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: HD EE?

Kaslai wrote:

It's a good idea and I'm for it, however SVGs are painfully slow to rasterize, and are a lot slower to make than a 16x16 sprite.

Even with a basic SVG, each pixel can take around 5e-8 seconds to rasterize. If you need to rasterize 100 64x64 images, you'd be looking at a cost of around 5 milliseconds just to render the images. That's definitely fine if we were to cache the bitmaps, but definitely not suitable for per-frame rendering. At that point, we might as well just stick with bitmaps.

Export as a faster format but have the option to export at higher qualities.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#22 2016-07-06 01:57:15

JohnnyCraig
Member
Joined: 2016-04-09
Posts: 261

Re: HD EE?

Pingohits wrote:
JohhnyCraig wrote:

screw these graphics pingos are better

what's up with your avatar then

uhhh... (busted) byez!


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