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#1 2015-11-10 23:44:02

ercinee
Member
Joined: 2015-11-10
Posts: 9

Moving ee to steam?

5:29 PM eastern
11/10/2015


Now to get to the subject, i know the EE team said they were possibly going to move EE to steam but i disagree with putting EE up on steam.
my main reason is that even with unity installed lag will still possibly be an issue because of the many people logging on at once, possibly trolling or spamming, which would clog up a world and force people to leave.
another issue is that with the amount of players right now, featured worlds have an average of 12-20 people on them at once, multiply that by 3 and there you have the estimated average of people on a single world when the game is released to steam.
i know this issue doesn't seem too threatening at first but, the player reports will keep on increasing, making the staff's job harder to do and more bans.

this thread will probably become irrelevant because the steam release will generate more money for the staff, and who wants to give that up?

//sincerely Ercinee


the Ercinee, Beating its powerful wings, this massive multicolored bird circles purposefully.  Its eyes are pits of greenish flame and its radiant feathers cause it to soar in stark relief against the comparably dull sky

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#2 2015-11-10 23:48:40

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: Moving ee to steam?

The lag is an issue with the flash release today. Everybody Edits used to hover around 2k players pretty much all the time with there always being several worlds at 45 players each. EE has simply grown too big for flash to handle, moving to Unity would fix that and allow worlds to support 40+ players again.

EE did perfectly fine when it was 10x more popular than it was today, so it really shouldn't be an issue, even for the staff. Besides, I don't think the game will really get that much more publicity from being released on steam.


aka towwl

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#3 2015-11-11 00:12:19

ercinee
Member
Joined: 2015-11-10
Posts: 9

Re: Moving ee to steam?

I don't think the game will really get that much more publicity from being released on steam.

this is most likely true

however, if it isn't the problems will increase and an excess amount of worlds will be made along with inactive accounts
i have no idea if there is a limit for how long your account will be inactive before it is deleted


the Ercinee, Beating its powerful wings, this massive multicolored bird circles purposefully.  Its eyes are pits of greenish flame and its radiant feathers cause it to soar in stark relief against the comparably dull sky

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#4 2015-11-11 15:22:37

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: Moving ee to steam?

ercinee wrote:

my main reason is that even with unity installed lag will still possibly be an issue because of the many people logging on at once, possibly trolling or spamming, which would clog up a world and force people to leave.

Will it? Source?

ercinee wrote:

another issue is that with the amount of players right now, featured worlds have an average of 12-20 people on them at once, multiply that by 3 and there you have the estimated average of people on a single world when the game is released to steam.
i know this issue doesn't seem too threatening at first but, the player reports will keep on increasing, making the staff's job harder to do and more bans.

So we will add more moderators.

ercinee wrote:

this thread will probably become irrelevant because the steam release will generate more money for the staff, and who wants to give that up?

Oh, its that easy? Why won't you publish some games on steam to make some money then? //forums.everybodyedits.com/img/smilies/big_smile

ercinee wrote:

I don't think the game will really get that much more publicity from being released on steam.

Steam community is HUGE. Just sayin'

ercinee wrote:

however, if it isn't the problems will increase and an excess amount of worlds will be made along with inactive accounts

We already have over a million inactive accounts... They aren't causing any problems though.

ercinee wrote:

i have no idea if there is a limit for how long your account will be inactive before it is deleted

No, no limits exist.


We mainly want more players to make the game more interesting. Players are the people who generate the content everyone will play, and the more players we have, the longer people will play this game, so overall, adding the game to steam will benefit the players in the first place.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#5 2015-11-12 21:09:15

ercinee
Member
Joined: 2015-11-10
Posts: 9

Re: Moving ee to steam?

Oh, its that easy? Why won't you publish some games on steam to make some money then? big_smile

i didn't say it was easy

Will it? Source?

other large steam games, but they also have many more installments and mods so that could be it.

We already have over a million inactive accounts... They aren't causing any problems though.

are there any inactive accounts holding usernames that others want to have?


the Ercinee, Beating its powerful wings, this massive multicolored bird circles purposefully.  Its eyes are pits of greenish flame and its radiant feathers cause it to soar in stark relief against the comparably dull sky

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#6 2015-11-12 21:14:02

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Moving ee to steam?

Processor wrote:
ercinee  wrote:

however, if it isn't the problems will increase and an excess amount of worlds will be made along with inactive accounts

We already have over a million inactive accounts... They aren't causing any problems though.

Well the username Koya is taken and hasn't been used since the day it was created.


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#7 2015-11-12 21:29:40

ercinee
Member
Joined: 2015-11-10
Posts: 9

Re: Moving ee to steam?

therefor wasting a username

i assume you would like this to be your ig username Koya?
or is it one that you hold ig?


the Ercinee, Beating its powerful wings, this massive multicolored bird circles purposefully.  Its eyes are pits of greenish flame and its radiant feathers cause it to soar in stark relief against the comparably dull sky

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#8 2015-11-13 22:31:21

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Moving ee to steam?

ercinee wrote:

We already have over a million inactive accounts... They aren't causing any problems though.

are there any inactive accounts holding usernames that others want to have?

sorry but won't this require surveying the entire EE population to see what usernames they want to have


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#9 2015-11-14 11:43:23

ercinee
Member
Joined: 2015-11-10
Posts: 9

Re: Moving ee to steam?

you don`t need to survey anyone

you just need to delete acc`s that have been inactive for atleast a year


the Ercinee, Beating its powerful wings, this massive multicolored bird circles purposefully.  Its eyes are pits of greenish flame and its radiant feathers cause it to soar in stark relief against the comparably dull sky

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#10 2015-11-14 11:55:29

DoDiDo11
Member
Joined: 2015-11-13
Posts: 2

Re: Moving ee to steam?

https://wiki.everybodyedits.com/images/c/c0/069_LOL:(

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#11 2015-11-14 11:57:46

Aoitenshi
Member
Joined: 2015-02-18
Posts: 2,058

Re: Moving ee to steam?

ercinee wrote:

you don`t need to survey anyone

you just need to delete acc`s that have been inactive for atleast a year

just to be in the safe side 2 years

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#12 2015-11-14 21:16:29

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Moving ee to steam?

ercinee wrote:

therefor wasting a username

i assume you would like this to be your ig username Koya?
or is it one that you hold ig?

I'd like the IG Koya - but I'm BBMP


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PLNQVL8.png
Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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WfSi4mm.png

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