Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Right, so I was playing a level and I came across these 2 separate minis:
Easy Mini
Annoying Mini
You can see these 2 minis differentiate completely in difficulty, one is used as a filler for worlds whilst the other is just plain annoying. So, do you like to see consistency in minis? I know that when the level progresses minis are supposed to get harder, but for this world some of the minis at the end were easy. So does this bother you that you come across an easier mini near the end or does consistency not bother you?
Thanks for discussing,
- Alex
I don't bother, sometimes the first mini is harder than all other minis.
This is a false statement.
Offline
no one knows how to do difficulty curve right
honestly the only thing that matters is the first be easy and the last be hard
the middle can be as stupidly spiky as possible
dogeman: OH GOD THIS IS WORSER THAN A MASH POTATO
Offline
as long as they're unique, I couldn't care less about the difficulty.
Also, if its transition/filler minis as you stated, its fine if they are easy compared to everything else. As long as what Tach said
Offline
I personally don't like to call the examples you showed as "minis" because they don't deserve to be called that.
Also you need to be very experienced to make minis scale in difficulty well. There are a lot of times where you have to erase a mini completely if it doesn't scale well. There are a lot of ways to counter this;
1. Make filler minis that are still really good and fun to play which you didn't want to erase.
2. Change the path of the art which cannot be done in a lot of cases. A lot of worlds have linear pathing so this doesn't work for most worlds.
3. You can make minis random in difficulty but make sure that the last one is extra challenging.
4. Make the minis balanced in difficulty.
If you keep the minis enjoyable, innovative and fun to play it shouldn't matter if they scale in difficulty well unless the world has this specific purpose.
Offline
If it's there, I don't even bother.
Offline
This is why I make minis first. After designing a bunch of stuff I like, I can go in later, and figure out the difficulty curve. If I need to insert a mini or two to make the curve work, its not that much. Although, sometimes I have to sacrifice a small section of the curve to make the minis fit in the world right, it still benefits me a lot more than making random minis that have a predetermined outline, while trying to stick to a difficulty curve.
Offline
Personally I don't mind the differences in difficulty, since it gives a bit of variation. However, I think that there could be a way to create (programmatically or another somewhat non-bias way) to gauge the difficulty level of a level.
Offline
Everyone has their strengths and weaknesses, for instance 3 jumps are going to be harder than 2 jumps of the same format but 2 jumps of a different format could be harder than 3 of another, so I think there can be a rough incline of difficulty but mini to mini may go up and down in your own difficulty perception.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
Offline
[ Started around 1731907746.2521 - Generated in 0.046 seconds, 12 queries executed - Memory usage: 1.45 MiB (Peak: 1.59 MiB) ]