Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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THANKS CHRIS!!!!!!!! I'm STAYING!!!
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THANK YOU SO MUCH CHRIS!
I WILL TRY, OMG I'M SOOOO HAPPY
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The physics aren't completely the same still. But it's better than it was yesterday.
I'm pretty sure portal cannons still don't work but I haven't tried it yet
aka towwl
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Yay! My art and minis are fixed! Thank you Chris!!!
It is much better than it was yesterday. And I am glad. It seems like he is listening. If he fixed most of the new physics differences, he could very well change back the dots and 2 up arrows. Cheers!
Oh god, here we go again with the familiar topics...
I'm not really noticing any difference besides dots being small again.
You still fall through two ^ arrows.
You still fall from a single row of horizontal dots when holding the up arrow key.
You still get pushed off a block if you stand on the very edge.
The one good thing that did get fixed is that you can go up a row of gravity dots between two blocks by holding up without having to line it up exactly, so that's nice at least.
Last edited by Ruiner (Jul 30 2011 6:36:12 pm)
I'm not really noticing any difference besides dots being small again.
You still fall through two ^ arrows.
You still fall from a single row of horizontal dots when holding the up arrow key.
You still get pushed off a block if you stand on the very edge.
He changed a lot of small things.
1. Annoying bug with tight fits anti-gravity dots
2. Can do hooks with arrows
3. Portals no longer change direction when background changes
4. Minimap doesn't overlap block selection.
He definitely needs to fix the first 2 you mentions. I am just glad he is responding to us a little. Give him some time. I hate the new physics too, but he will hopefully fix it.
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