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#51 2024-05-26 18:39:51, last edited by John (2024-05-26 18:40:31)

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Steering Committee Search

Hi everyone! We're looking for a few people to serve on the PixelWalker Steering Committee. The purpose of the committee is to help discuss and formulate the future of the game and benefit from other perspectives rather than only from the Game Administrators. Members of the committee would provide recommendations on both features and items to focus on. Terms for serving are a maximum of 6 months, unless the Game Administrators asks a member to serve additional time.

Requirements

  • Must be active on Discord.

  • Must be active on PixelWalker.

  • Must be a member of the following categories: 1x Builder, 1x Player, 1x Programmer, 1x Elected At-Large Seat.

  • Must be able to maintain confidentiality.

How to Apply

  • Please DM a Game Administrator on Discord before May 28th 8:00AM (CT) before if you are interesting on serving on the committee.

  • Provide your in-game username and a reason why you would be a good fit to serve on the committee.

  • Specify a single category that you most associate with. If opting for an At-Large seat, then you will be an option that can be voted on by the community.

Questions

  • If you have any questions, please ask them in the #general channel in the Discord server.


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#52 2024-05-28 21:43:28, last edited by John (2024-06-16 00:03:42)

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

The vote for the Steering Committee's At-Large seat has started! Please feel free to vote on the poll in the Discord server and voice your thoughts.
The two individuals who are running are Buzzerbee and Zumza. They both said they would be interested in co-chairing as well, so that's also an option on the poll.

Please welcome the following to the Steering Committee!

Members:
Player: Fish (Alesmile)
Builder: Carbon3715 & Lictor
Programmer: Anatoly (Interim)
At-Large: BuzzerBee
NOTE: Anatoly is filling in as the programmer until another player steps up to serve on the committee.


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#53 2024-06-16 00:03:28

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Version 0.9.0-alpha Changelog

Additions

  • World portals are now added.

  • Lots of block packs were added in this update.

  • There is now a /forcegod command.

  • F3 will now show you the debug and performance information for the game.

  • Added old chat messages when you join a world with existing messages. (Inserted at index 7)

  • Rate limits on chat messages and commands are 5 per second for regular users, and 15 for world owners.

  • A background image loop for the lobby was added, including some restyling and updates to the refresh behavior.

  • Added some statistics to user profiles.

Changes

  • Fixed a lot of minimap colors, thanks to those who reported inconsistencies!

  • Only show block rotation information in the inspection tool when in verbose mode.

  • You only get a world completion message if that user hasn't completed the world within the last 5 minutes to combat chat spam.

  • Commands are now case insensitive.

  • Regular players can now reset themselves.

  • The full screen icon was changed.

  • Added an icon to the reset block menu popup.

Bug Fixes

  • Fixed an issue where if you collect a checkpoint it would still be highlighted if it was deleted and replaced.

  • Text in popups are now wrapped correctly for longer messages.

  • Fixed an issue where you would be reset if you pressed 'Y' before being on the reset block.

  • UpdateRights and PlayerTouchBlock won't get broadcasted on PlayerTouchBlock if the player already has God Mode Rights.

  • Fix the edit/god commands where the improper username would be in the system message in some cases if their rights were changed.

  • Emails are now case insensitive.

  • Fixed an issue that would create ghost players.

Version 0.9.1-alpha Changelog

Bug Fixes

  • Fixed several background textures and the local switch texture.


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#54 2024-06-22 14:07:20

kittco36
Member
Joined: 2015-08-21
Posts: 24

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

an interesting development

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#55 2024-06-24 21:11:44

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

game is really laggy so i will stick to ee offline

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#56 2024-06-25 09:44:33, last edited by wjyg (2024-06-25 09:51:48)

wjyg
Member
From: kongregate
Joined: 2015-03-25
Posts: 272

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Failed to join world! Reason: undefined
F12 say Failed to load resource: net::ERR_CONNECTION_TIMED_OUT api.js:1
how to fix
edit: now F12 say GET https://www.google.com/recaptcha/api.js?render=explicit net::ERR_CONNECTION_TIMED_OUT game-CDCIVW3m.js:166


https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL
https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL //forums.everybodyedits.com/img/smilies/big_smile https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL
https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL
https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL //forums.everybodyedits.com/img/smilies/big_smile https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL
https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL
https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL //forums.everybodyedits.com/img/smilies/big_smile https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL
https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL //forums.everybodyedits.com/img/smilies/big_smile https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL https://wiki.everybodyedits.com/images/c/c0/069_LOL

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#57 2024-07-03 12:10:17

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

NoNK wrote:

game is really laggy so i will stick to ee offline

Do you have hardware acceleration enabled in your browser settings?

wjyg wrote:

Failed to join world! Reason: undefined
F12 say Failed to load resource: net::ERR_CONNECTION_TIMED_OUT api.js:1
how to fix
edit: now F12 say GET https://www.google.com/recaptcha/api.js?render=explicit net::ERR_CONNECTION_TIMED_OUT game-CDCIVW3m.js:166

Is this still happening for you?


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#58 2024-07-19 13:31:12

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Version 0.10.0-alpha Changelog

It's update time! This update is massive, join the game to see everything!
Additions

  • Lots of block packs and effects were added in this update.

  • Added almost all effects, except for poison.

  • Added teams, invisible gravity, liquids and the ice block, signs and half blocks.

  • Add morph UI.

  • Added physics for effects, half blocks, rotatable one-ways and ice.

  • Added ability to spectate

  • Added enter key bindings for the login and register page.

  • In-game player menu for quick command access.

  • Players can spectate each other.

Changes

  • Rewrote the sprite renderer and world renderer - it improves rendering speed and compatibility with older devices.

  • Optimized and condensed the block menu.

  • Set the chat highlighting to yellow.

Bug Fixes

  • Fixed a bug where the coin counter would be incorrect.

  • Some minimap colors were fixed.

Technical Changes

  • Add collectibles (coins and secrets) that get sent in player init, and are tracked with player touching blocks.

  • Add effect events.

  • Add PlayerTouchPlayer event.

  • The /message_types endpoint was added.

Bugs
We'll be working to fix any bugs in the next week or so. Please make sure to report any bugs you find in #bug-reports, and also check for duplicate bugs!


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#59 2024-07-26 22:40:12, last edited by John (2024-07-26 23:38:29)

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Version 0.10.1-alpha Changelog

On July 21 we released a minor update to push out some small changes and bug fixes.
Changes

  • Improved the behavior of placing grouped (morphable) blocks.

  • Blocks and block groups can now be dragged from the block selector to the hotbar.

  • Usernames and chat bubbles now always show when the chat bar is open.

  • Spectating text now has a slight shadow for better visibility on lighter backgrounds.

  • Grouped blocks (morphables) had their behavior changed.

  • Added a 2-pixel wide gap between blocks in the domestic frames block group.

  • Improved game loading times.

Bug Fixes

  • Fixed a bug where a timer for the fire effect would not show up.

  • (Hopefully) fixed a few bugs of effects not applying or clearing properly.

  • Fixed a bug where the levitation/fly animation would show up in no-gravity scenarios like dots and ladders.

  • Fixed a bug where players could place blocks while spectating another player.

  • Fixed a bug where long text without whitespaces would overflow on signs and other popups.

  • Fixed a bug where markdown elements on signs would create unwanted newlines.

  • Fixed a bug where a player's team would not be reset when the player is reset using /resetplayer, /reloadworld or the reset block.

Version 0.10.2-alpha Changelog

We fixed more bugs.
Changes

  • Effects are now applied locally when touching an effect block to combat delay.

  • God mode is now toggled locally to combat delay.

  • Bug Fixes

  • Fixed a bug where block popups would sometimes stay open or be in the wrong place.

  • Fixed a bug on Firefox where dragging blocks would not work as intended.

  • Fixed the fly/levitation effect being less "bouncy" than intended.

  • Fixed a bug where picked blocks wouldn't be stored properly for erasing blocks.

  • Fixed a bug with text wrapping on signs.

Version 0.10.3-alpha Changelog

Released on July 26.
Changes

  • The sign text length limit was increased to from 120 to 300 characters.

  • Improved rendering speed and overall game smoothness.

  • Grouped liquids and their surface decorations together.

Bug Fixes

  • Fixed an issue that allowed players to crash worlds.

  • Fixed a bug where crown doors and gates would not update correctly.

  • Fixed multiple block animations.

  • Technical Changes

  • Changed the way block coordinates are sent and received from the server. Check programming shortly after this update to learn more.


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#60 2024-07-29 22:37:36

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Version 0.10.4-alpha Changelog

We fixed some bugs and changed some things. Yay!
Highlights

  • Added /saveworld auto for autosaving when the last player leaves a world. Autosaving gets disabled automatically when the world is reloaded or if you give a player edit.

  • Introduced new symbols for world titles.

  • Enhanced block picker functionality to include block data.

  • Improved reCAPTCHA for login, should now work in China.

  • Reorganized blocks in the selector based on color and type, thanks to Macandcheese!

  • Implemented a warning on the registration page against using real names as usernames.

  • Grouped and made spikes morphable.

  • Added an option to toggle in-game chat bubbles.

  • Adjusted display layers for certain decorations.

Bug Fixes

  • Corrected the block picker functionality for morphable blocks.

  • Fixed an error causing improper world reloading.

  • Fixed the flickering effect indicator when re-collecting effects.

  • Fixed a visual glitch where chunks disappeared for a single frame on the screen edge while moving.


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#61 2024-08-09 02:01:59

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Our website had a makeover, check it out! If you see BuzzerBee be sure to thank him because he designed it!


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#62 2024-08-26 00:56:29

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Version 0.11.0-alpha Changelog

Additions

  • The game will warn you if you try to leave with unsaved changes.

  • Add the cherry pie and the chocolate cake slices to the restaurant pack.

  • Added 🙂 and 😦 yellow face blocks.

  • Added a button and screen for managing world settings.

  • Added world descriptions. This is unused for now, but they can be saved and accessed through the API.

Changes

  • Sandbox worlds are now unsaved worlds. The creator of an unsaved world will always be its owner and unsaved worlds are now by default visible in the lobby.

  • Multiple players with the same username in a world now show up as separate entries in the player list.

  • Slightly redesigned the player options menu. It now also includes the player's id.

Bug Fixes

  • Fixed a bug that would cause the coin counter to be incorrect when worlds were cleared.

  • Fixed some minimap colors.

  • Fixed a few different bugs related to effects, please share in #bug-reports in the Discord if there are more bugs.

  • Fixed a bug where players weren't able to choose infinite jumps for the multijump effect.

  • Fixed a few visual inconsistencies with team blocks and UI.

  • Fixed a bug where the inspect tool would be squeezed and would be unreadable.

  • Fixed a few inconsistencies with one-ways.


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#63 2024-08-27 23:51:04

John
Member
Joined: 2019-01-11
Posts: 2,008

Re: PixelWalker.net: Next-Gen EE Multiplayer with an active community!

Version 0.12.0-alpha Changelog

Just a heads-up: Expect smaller but more frequent updates. We have some cool stuff coming up, some of which you may have seen in the sneak peeks channel in the Discord server!
Features

  • New brush tool, size ranges from 3 to 25.

  • New fill tool, has an 'Ignore Layers' option. If off, all layers of filling blocks have to match the original block's layers.

  • New /id command to view the world ID.

Changes

  • Chevron icon next to the quick block selector now rotates correctly.

  • Reordered Pirate pack blocks. Yarr.

  • Sign text is now readable with the block inspector.

  • Spikes now appear above players.

  • Updated world portal regex to allow more characters.

  • World ID's are now validated before allowing the players to join them.

Bug Fixes

  • No more unsaved changes dialog if autosave is on.

  • Removed minimap colors for certain blocks.

  • Fixed many bugs related to spectating players.

  • Player levitation thrust now resets on death.

  • Corrected the silver crown door texture.

  • Profanity filter now works on old messages upon joining a world.

  • Double jump now resets correctly when re-collected in mid-air.

Technical
Technical updates will be posted in the Discord soon to keep this post short.

Side Note
Please be careful who you give edit to! The new tools are very powerful. We'll mitigate that issue in a future update.


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