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#1 2024-01-16 23:45:26

Ooob
Member
Joined: 2018-07-25
Posts: 14

First 2 hookjumps completed in my EE fangame :)

huke.png


Signed- ooigohgushgysyufuufvbdnjigyumkfcdr *dies on keyboard*

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#2 2024-01-17 23:03:34, last edited by Ooob (2024-01-20 23:02:52)

Ooob
Member
Joined: 2018-07-25
Posts: 14

Re: First 2 hookjumps completed in my EE fangame :)

https://file.io/gqzWwUQ2wHdi i wasn't planning on releasing it so soon (and so unfinished) but I'm bored and i want to see if anyone can make heads or tails of it (or even trust it) (One warning: Pressing P will save your level as an actual, relatively physical file on your computer. Don't hold it down.)
https://file.io/Mrz1yxK4692y V0.2 is out! gl finding out how to operate it! oh and btw you need to know how to edit json files in order to use it (unless you use the provided save but it's super small) dev notes: coins work but coindoors and bcoins don't, also

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https://file.io/59yvLxuwKJKs V0.3! and with 0.3, comes the official inputs:
Number Keys: will switch what type of tile you're placing
I/O: modify the tile you're placing
WASD: move
Space: jump
Shift: ???????
CTRL: set metadata (you no longer need to know how jsons work!)
G: toggle god mode
P: save level


Signed- ooigohgushgysyufuufvbdnjigyumkfcdr *dies on keyboard*

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#3 2024-05-14 23:56:51

Ooob
Member
Joined: 2018-07-25
Posts: 14

Re: First 2 hookjumps completed in my EE fangame :)

https://www.mediafire.com/file/5hiny2t9 … 9.zip/file Here's 0.3.1. I don't plan on continuing development on this game. Planned features include: Edit/Vision zones that can be controlled with Switches, (Edit zones can allow edits to user-specified blocks, and the bright background shows the block in all vision zones,) Gravity/Interaction to thrown blocks, More smileys, and most stuff in base EE.


Signed- ooigohgushgysyufuufvbdnjigyumkfcdr *dies on keyboard*

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