Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Remember that this tool will not convert EEU worlds to work with the EE physics. I only did this to save the worlds for the future, who knows maybe someone make a EEO modification that use EEU physics.
Source code: Look here
Download: Look here
Image:
To be able to use this tool you need .NET Core 6.0.16 Runtime 64bit
Remember that this token will expire after some minutes. So if you want to convert more worlds, you need to update the token field.
How to grab the token, press the key for developer tools in your webbrowser, filter out ?a and refresh the site and look in network. Example image below:
Open EEU2EEO.exe and put your token in the token field. Then you could also convert any roomid or one of your worlds. If you click in the My Own Worlds list.
There is a blocks.json in the folder, here did I play around to find blocks that could match EE blocks. Because not all blocks did exist in EE.
Remember that special blocks is already added into the program. The most things is blocks and backgrounds and special blocks that doesn't use rotations.
If you want to change the blocks in blocks.json with EE blocks, you could always look at EEU Blocks ids here: https://capashaa.github.io/blocks.html
In EEOditor 2.0.7 you can search for blocks by HEX. If you want EEU blocks to use the best colors. Hex codes for EEU blocks is on my site.
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maybe someone make a EEO modification that use EEU physics.
horrifying
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maybe someone make a EEO modification that use EEU physics.
horrifying
For those who wish to toy with the eldritch forces, here's the partial source code for EEU physics, from 2021.
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Just released an updated version of EEU2EEO.
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