Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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cya
Core, mutantdevle, Joeyjoey65, Grilyon2, Onjit, 02468, Kiraninja, TheTriplet, Kirby, CylinderKnot, 2b55b5g, wjyg, ExFabian, Higuys153, N1KF
Shoutouts to Keytime Tower on its way to be the worst thing I have ever made!
Professional EE dumbarse, formerly known as Theorywork. Know me? Say hi!
Oubliette 2023 2024!
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Can't wait to see how this is going to turn out. The world is going to be absolutely massive.
Prayers to Lictor that has to connect every single level while considering the difficulty scaling.
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Only few days left omg ! :O
I'm finished with all my collab worlds & i hope this goes great!
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making my 17th level for the collab
biggest feats:
1. (wr) Tutorial 3 - 17.17
2. (wr) Tutorial 4 - 36.88 (unrecorded sadly)
3. idk lets say that BTS2 - 142 deaths
oh and also: it's a lie that 9+10 is 21, it's 20!
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Submissions are over, you can now help us by testing levels and doing this difficulty tier list :
https://tiermaker.com/create/eeo-collab … y-15611927
Or wait until everything is done to play the full world ~if eeoditor don't die 15 times
Difficulty Rating goes as follows:
Difficulty 1★: Can be beaten very easily, no tricky parts whatsoever.
Difficulty 2★: Can be beaten easily, there may be parts you have to redo once or twice.
Difficulty 3★: Can be beaten easily, there may be a few tricky parts.
Difficulty 4★: Can be beaten at a steady pace, there may be one or a few parts you struggle on.
Difficulty 5★: Can be beaten at a steady pace, there may be a few obstacles in the way.
Difficulty 6★: Can be beaten at a slow and steady pace, the level feels a bit challenging.
Difficulty 7★: Can be beaten at a slow and steady pace, the level is challenging.
Difficulty 8★: Can be beaten slowly, the level is difficult.
Difficulty 9★: Can only be beaten by seasoned players, a very difficult level.
Difficulty 10★: Can only be beaten by top players, the level is at an extreme difficulty.
★ Star Difficulty:
WAGLAN:
Gray pillar
Blue pillar
Rays
Purple pillar
★★ Stars Difficulty:
TORA:
WhatCORE:
Collab 2ELEMENTCOMPLETE:
Dark collabWAGLAN:
Extreme temperature
Red Pillar
Portal Puzzle
A swim in the pool
Cyan pillar
White pillar
Black pillar
SkygridCYLINDERKNOT:
Shameful ShuffleGRILYON2:
Platanito
★★★ Stars Difficulty:
WAGLAN:
Minirooms
Neutral pain
Golden pillar
Green pillarLICTOR:
Acid CavernKIRANINJA:
Lictor2CYLINDERKNOT:
TD Prototype Mini02468:
Frigid FeatPINGOHITS:
Crunkworks
Cheese CellarGRILYON2:
Rainy day
★★★★ Stars Difficulty:
ELEMENTCOMPLETE:
Tropical collab
Repeat collabWAGLAN:
Orange pillarFDOOU:
Loop Theory02468:
Violent VentureTUREWJYG:
CollabPINGOHITS:
Purple-Blue 3 CubesQUITIN:
Very easy levelGRILYON2:
Super effective
★★★★★ Stars Difficulty:
JOEYC:
Ropes of Rape
I might be severely underestimating this level’s difficulty after beating it on the first try, some of the grabs are precise. I just took my time and beat it as simple as that.WAGLAN:
8 Descent
I feel that 5 stars is a perfect spot for this level, the difficulty is in a perfect medium.LICTOR:
Weird bridge
Precise spike jumps, however if you take your time it shouldn’t be too much of an issue.Giants Cavern
Fun “little” level ^^. It really does feel like you’re in a giant’s cavern, a few tricky parts here and there but shouldn’t take you too long.KIRANINJA:
Lictor1
Cringe level
★★★★★★ Stars Difficulty:
JOEYC:
Gloomy skies
Top part is extremely punishing and finding the perfect setup was a pain in the **** (despite the sign being there). After figuring out the setup, It’s just a matter of doing the last jump correctly and you’re good.WEIRDOVERSE:
Infernoplex
The path is not that obvious and needs a few attempts to get used to. It’s also quite precise. 6 stars feels like a perfect spot for the level.PINGOHITS:
Uranium
Doable level after 10~ attempts, you just need to adapt to it which comes rather quickly. Fun level.ONJIT:
4x4 Labyrinth Collab
Despite being a 4x4 boxed labyrinth, some jumps are tight and precise. The path really does feel like a maze and you can find yourself having to redo some parts after losing track of the main path.
★★★★★★★ Stars Difficulty:
JOEYC:
Endless Galaxy
Very close to being a 8 stars difficulty level, however my mastery with low gravity might get in the way of judging this level precisely. TBDCORE:
Core_Collab_SUB
Fun little adventure level with some precise tricks all over. 7 stars' difficulty is a perfect spot.Keytime Tower
Very fun puzzles all around with precise key-gate/key-door timings. I didn’t find it extremely difficult overall.Fog of Dreams
An endless pain themed level with precise holes, I personally didn’t struggle much on it, however other players seemed to have some trouble with it, this could very well be 8 stars after discussion.FDOOU:
Flash point park
The path is hard to figure out on some jumps, the execution isn’t very easy either, another contender for 8 stars difficulty.Jump Kino
A strong contender for 8 stars, the jumps aren’t ridiculously difficult overall, however the jumps are extremely punishing, this level definitely needs more testing from other players for a final precise rating.02468:
Frigid Feat + Core
A buffed version of Frigid Feat by Core, the level isn’t that punishing but difficult, making it 7 stars.PINGOHITS:
Cold Furnace
A one-shot minigame, one mistake and you’re out. The final part is tight and fast paced with the drop at the end. After failing it once or twice you should get the hang of it.
★★★★★★★★ Stars Difficulty:
CORE:
Helix RPG
This level looks very hard at first glance but It’s not ridiculously difficult after attempting it. A few tricky jumps here and there.PINGOHITS:
Key race to code
The timing needed for the 3rd challenge needs to be perfect, and we’re talking about 8 two blocks gaps at a fast pace. You could call it Rainbow Roadrage’s father.Purple-Green Cube
The path is not obvious at all and the execution is as hard as finding out where to go granting this level 8 stars in difficulty.LICTOR:
Final Cavern:
Very precise edges, you even have to do 2 double jumps on edges. It’s quite tricky and 8 stars is the perfect spot for this level
★★★★★★★★★ Stars Difficulty:
CORE:
Another Cavern
Went from 10 to 9 stars after nerfs, the bottom part was almost if not impossible humanely, the most difficult part is the tick perfect jump after the yellow key checkpoint, but the checkpoint itself makes it way more forgiving making its way to 9 stars.
★★★★★★★★★★ Stars Difficulty:
CHUD:
Glacial Hollow
Ridiculously hard, definitely needs a few hours to beat it.KIRANINJA:
Little Funsies
Deceptively hard level. At first I thought the difficulty would be lower despite testing it but then realized how difficult it is for first time players to conquer it, it went from 8 to 10 stars after watching a few people testing it.
This is what I have as reference. Really hyped about the final world
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As a not-so-skilled player who didn't beat any extreme campaigns, jump kino took me an entire afternoon to beat.
I won't be playing the other levels yet as it seems we have enough testers and i don't want SPOILERS, but looking forwards to the final map which i will play!
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@kira : i did your tier list while reading :
This is mine for the moment :
I had a first version and replayed levels who did not have the same classification. I changed few and for others this is why :
Shamefull Shuffle : you can just do mud path so 0* to me
What : asked to be before core's one but yea good 1*
Lictor2 : same with weird bridge
Grey Pillar : few spikes so harder i guess ? > 2*
Portal Puzzle : I actually struggle on this lol > strong 5*
A swing in the pool : a litlle endurance but in watter > 3*
Cyan Pillar : effect + air control, harder than the others 2 levels > 3*
Dark Pillar : harder than others pillars levels even with the cp > 3*
Skygrid : none of the jumps are that hard and it's just coin collect, but t's a bit long > 3*
Cheese Cellar : few tricky stuff with 1 life so yea > 4*
Repeat Collab : the timing is hard so you have to do all without messing + jumps are tricky > 5*
Descent : tricky parts with edges, curse and fast jumps > 6*
Super effective : i think i didn't understood it lol > 6*
Endless Galaxy : the end + some part are tricky, i saw joeyc struggle on it xd nub > 7*
4x4 lab : just because it really take times + you'll redo and redo tricky jumps > 7*
Ropes of Rape : yea kinda harder, you have to be very precise but it's short > 7*
Jump Kino : jump king like endurance level, somes very hard jumps and puzzle aspect (best safe way to land here because fall = redoing all), too hard for me so i didn't fully tested > 8*
Keytime Tower : this is so hard lol, key timing + long level full of hard jumps > 8* maybe more but I'm not good enough to test this one
Fog of Dream : yea there is lot of cp and some part are just few hard jumps, and when i look my 8* levels list so far this level seems easier > 7*
I think Joeyc and Watglan want to test levels too
~discuss
@kira : i did your tier list while reading :
I had a first version and replayed levels who did not have the same classification. I changed few and for others this is why :
Shamefull Shuffle : you can just do mud path so 0* to me
What : asked to be before core's one but yea good 1*
Lictor2 : same with weird bridge
Portal Puzzle : I actually struggle on this lol > strong 5*
A swing in the pool : a litlle endurance but in watter > 3*
Cyan Pillar : effect + air control, harder than the others 2 levels > 3*
Dark Pillar : hard then others pillars levels even with the cp > 3*
Skygrid : none of the jumps are that hard and it's just coin collect, but t's a bit long > 3*
Cheese Cellar : few tricky stuff with 1 life so yea > 4*
Repeat Collab : the timing is hard so you have to do all without messing + jumps are tricky > 5*
Descent : tricky parts with edges, curse and fast jumps > 6*
Super effective : i think i didn't understood it lol > 6*
Endless Galaxy : the end + some part are tricky, i saw joeyc struggle on it xd nub > 7*
4x4 lab : just because it really take times + you'll redo and redo tricky jumps > 7*
Ropes of Rape : yea kinda harder, you have to be very precise but it's short > 7*
Jump Kino : jump king like endurance level, somes very hard jumps and puzzle aspect (best safe way to land here because fall = redoing all), too hard for me so i didn't fully tested > 8*
Keytime Tower : this is so hard lol, key timing + long level full of hard jumps > 8* maybe more but I'm not good enough to test this one
Fog of Dream : yea there is lot of cp and some part are just few hard jumps, and when i look my 8* levels list so far this level seems easier > 7*I think Joeyc and Watglan want to test levels too
~discuss
Lmao, thanks for making my tierlist
I really like those changes especially because I wasn't so sure about levels like Keytime tower, Jump Kino, Fog of dreams, but yeah they make sense
Btw "Lictor1" is a 7?
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Lictor666 wrote:@kira : i did your tier list while reading :
I had a first version and replayed levels who did not have the same classification. I changed few and for others this is why :
Shamefull Shuffle : you can just do mud path so 0* to me
What : asked to be before core's one but yea good 1*
Lictor2 : same with weird bridge
Portal Puzzle : I actually struggle on this lol > strong 5*
A swing in the pool : a litlle endurance but in watter > 3*
Cyan Pillar : effect + air control, harder than the others 2 levels > 3*
Dark Pillar : hard then others pillars levels even with the cp > 3*
Skygrid : none of the jumps are that hard and it's just coin collect, but t's a bit long > 3*
Cheese Cellar : few tricky stuff with 1 life so yea > 4*
Repeat Collab : the timing is hard so you have to do all without messing + jumps are tricky > 5*
Descent : tricky parts with edges, curse and fast jumps > 6*
Super effective : i think i didn't understood it lol > 6*
Endless Galaxy : the end + some part are tricky, i saw joeyc struggle on it xd nub > 7*
4x4 lab : just because it really take times + you'll redo and redo tricky jumps > 7*
Ropes of Rape : yea kinda harder, you have to be very precise but it's short > 7*
Jump Kino : jump king like endurance level, somes very hard jumps and puzzle aspect (best safe way to land here because fall = redoing all), too hard for me so i didn't fully tested > 8*
Keytime Tower : this is so hard lol, key timing + long level full of hard jumps > 8* maybe more but I'm not good enough to test this one
Fog of Dream : yea there is lot of cp and some part are just few hard jumps, and when i look my 8* levels list so far this level seems easier > 7*I think Joeyc and Watglan want to test levels too
~discuss
Lmao, thanks for making my tierlist
I really like those changes especially because I wasn't so sure about levels like Keytime tower, Jump Kino, Fog of dreams, but yeah they make sense
Btw "Lictor1" is a 7?
oh yea i forgot few levels but you respond while i was editing D: D: D:
i think i didn't replayed this one
edit after a pro playthough : yea it's a 5* for sure !
difficulty level of my levels (because lazy to play others) imo:
biggest feats:
1. (wr) Tutorial 3 - 17.17
2. (wr) Tutorial 4 - 36.88 (unrecorded sadly)
3. idk lets say that BTS2 - 142 deaths
oh and also: it's a lie that 9+10 is 21, it's 20!
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World is done, all infos in the spoiler EEOC #1
There have been few versions of the eelvl file because of some softlocks, broken portals, etc... Thanks testers
Glhf
You may skip the Core levels.
You may now play as Luigi.
Professional EE dumbarse, formerly known as Theorywork. Know me? Say hi!
Oubliette 2023 2024!
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It was fun participating in the collaboration! I stopped at the tropical level because I realized that I was not going to finish the world by the end of the day, but I enjoyed going through a bunch of other people's levels. My favorite level that I reached was probably Acid Cavern by Lictor.
Good luck to everyone who tries to complete the whole level. It gets brutal...
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for my rating about hard level (more than 8*)
8*:medium extreme
Flash point part by FDOOU: Puzzle difficulty, the perfect pixel fit setup is much harder to find than keytime tower
Cold Furnace by PINGOHITS: Jumpedit but if you lose, you must redo the perfect fit
Key Race to Code by PINGOHITS: Its not that perfect, but it still hard, speedrun pro might rate this 7*
9*:high extreme
4x4 labyrinth redux by ONJIT: It have a very hard jump that need you tap space very fast, it need press two space in 6 tick, which need very high pps
Final Cavern by LICTOR: cp3 and cp4 is very hard, because you need do edge long jump
Little Funsies: cp2 is the hardest one, its luck based for me, and cp3 have exploit, this is why its 9*, prob because i beat infinity pain rope mini and reach far on stupid fox lol
10*:low insane(main difficulty of the world)
Another Cavern by CORE and LICTOR: I don't understand why there are cp3, it don't do anything, because start on cp2 is almost same difficulty with cp3, so, the hardest part of the level is not the pixel perfect jump, its the stupid grab switch 0, because you need do stupid hover speedrun(which is luck for me) and the speed control on the end (which is very easy to die without enough practice), and the mini stop me for few hours, hardest mini in the world
Glacial Hollow by LOGICLOGIN and HEXXE:all mini is not that hard, only top extreme(im bad on parkour), the reason i give a low insane is for last mini, its a puzzle mini, hard to find out what do you do, it pushed the difficulty a bit
Mega Endurance: Clear out your schedule, stock up on food, water, and keyboard, get ready to load progress, this world will take a huge while to beat! - Endurance campaign, but changed a few words
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#eeoc2 started ! here the first levels :
topic update with rules etc...
GG turewjyg
omg 13 days left >:D
eeoc2 released
up to give this community actual content instead of these drama topics
Joeyjoey65, Onjit, wjyg, 02468
how do i get the bluecoin
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auto 1x1 back and fourth then try to get the fit then use the speed to get to the right, you can also skip trying to go above by doing the 1x1 on the ^^^ to keep trying
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https://i.ibb.co/tBRLNDy/can-you-guy-stop.png
how do i get the bluecoin
i just want to say that this is a really pretty level in this screenshot
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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https://media.discordapp.net/attachment … /image.png auto 1x1 back and fourth then try to get the fit then use the speed to get to the right, you can also skip trying to go above by doing the 1x1 on the ^^^ to keep trying
but both press nothing and timing hold right and hit left wall then hold right not work, and i don't want to do a random speed control fit (i tested it with tas)
so im going to change the mini to this so its more reasonable (than the luck based speed control fit)
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you're welcome
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