Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Will there be campaigns in EE! at all?
and if there will be, will they be released at launch or will they be added later?
Joe many liberals does it take to change a log by bolb? None , their to busy ???? Their gender
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EE! has a "Campaign Team" with one member, according to https://forums.everybodyedits.com/viewt … p?id=47330.
It's an old thread at this point so ¯\_(ツ)_/¯
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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that sounds quite low for the massive (by remake of a flash game standards) scope of the game
Joe many liberals does it take to change a log by bolb? None , their to busy ???? Their gender
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Back in June, Satanya said "no promises, I highly doubt that we will" on reintroducing campaigns.
I think that the main issue, to me, with campaigns is that their difficulty didn't quite "scale." As mentioned in the Discord (and posted here by N1KF), the issue I find is that beating an Easy campaign won't necessarily equip me with the skills I need to beat the next campaign. There's no sense of continuity. It was the more extremely difficult campaigns where this exact issue is more noticeable, ones that require you to know specific nuances of the engine that weren't covered before, they just appear out of nowhere because they became a trend.
If we were to reintroduce campaigns (no promises, I highly doubt that we will), I'd want them to have some continuity amongst each other, and involve the community a tad in their creation, as long as they are set within a consistent theme. Say, there's a Medium campaign set in a desert, I want it to gradually shift towards a forest, and have the next campaign take place there. I'd want the skills you pick up in Medium campaign and the practice you get be enough to let you pass through the first world in Hard campaign.
mutantdevle followed this up with:
I think the current plans for EE!'s featured levels will nicely fit the main thing that EE's campaigns aimed to achieve. If 'campaigned' worlds were to return, I do think that their main purpose should be to teach new skills rather than it being about rewards, a sense of achievement for level makers, or a challenge for platformers.
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We might campaign this
We might campaign this
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i wonder when they will release a new campaign in ee
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