Reversible Dashing Gates:
When the Player Dashes, the gates get switched mode, after the time set by the builder, those return to previous status (In case the Player hasn´t been using the dash for that while those were timing).
Settings:
Time to return to previous state: -1 to 1-999 seconds (-1 Seconds representing infinite time, no returning to previous state).
Features:
Dashing Gates: OFF-ON modes to be placed.
Switch for these: Switch the Dashing Gates.
Switch settings:
- Initial status (open/closed)
- Switch?: ON/OFF: If ON: The gates will open and close as the player press the switch. If OFF, the gates will be switched to the status of the switch only, it won´t change the status to something else but the status of the switch selected by the builder.
Mechanics:
- The player can stand and jump on them while active.
- Those reset to the initial switch status when the smiley dies.
- Those switch using the dashing door switches.
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Dashing breakable doors:
Breaks as the player touch them while using Dash.
Features:
- Dashing Breakable Doors:
Mechanics:
- The player won´t break them with anything but a Dash.
- These remain unbroken until the player dashes through them (the dash has to be active when hitting these breakable doors).
- Those reset to the initial switch status when the player dies.
Settings:
- Time to be restored: The doors after being broken, will be restored after the time set by the builder. -1 to 1-999 seconds (-1 Seconds representing infinite time, no being restored until the smiley die (-2 could allow to not restore the doors until the player reset the map)).
PS: The GIF below has a new setting for Checkpoints: Timed invulnerability: The builder gives the player a certain amount of seconds (can be milliseconds) of invulnerability (just as health effect but timed and only after spawning).
PS2: The GIF below does not feature the Dashing Breakable Doors.