Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Features:
- Trigger zone: Triggers the Event zones of same ID.
- Event zones: Where the Trigger Zone of same ID will have influence (where the items are switched).
Allows to do various actions:
A. Timed Event: Switch temporarily a item to then return to previous one
To trigger A. the Trigger Zone timer has to be set in the range 1-999.
B. Switch items: Makes a item switch to other item when activated (could be for example an empty block to a spike hazard, or a normal block to a sticky block, etc.).
To trigger B. the Trigger Zone timer has to be set to -1.
C. Linked Event: When the smiley stands inside the Trigger Zone, it activates the switch item event, the event will persist until the smiley leaves both Trigger and Event zone. (To allow the smiley to keep the Event Zone active, the Trigger and Event Zone of the same ID has to be next to each other).
To trigger C. the Trigger Zone timer has to be set to 0.
The GIF below displays the 3 types of settings for the Trigger Zones and how the Event Zones with the same ID of each of those behave: Order: A, B, C
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minisaurus i just can't with you this relationship is getting too out of hand you keep giving me suggestions for a game instead of taking me out on a NICE DATE
| hi, i'm anne! |
i do some silly things
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