Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Channeling Jelly:
Functionality:
- The player enters the Jelly by being near it´s center.
- Remain there until pressing both a directional key and spacebar.
- If the player press both a directional key and then spacebar, but the direction selected is obstructed by a block, then the action won´t take place as it is not possible to perform.
- The number on the action tool display is the amount of Jellies that the smiley would be channeled through OR the resulting speed in case the smiley is getting ejected from the Jelly (Blocks per second speed).
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And as I think.. "they've already made so many suggestions, they can't possibly think of more this soon"..
they post another suggestion
| hi, i'm anne! |
i do some silly things
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reminds me of the thing from celeste
you know the one
oh.. the one...
that one..
..but it'd be much better for a game like EE(!), that's not really as "fast paced" (with heavy asterisks) as Celeste
| hi, i'm anne! |
i do some silly things
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