Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Components:
- Laser: While active, kills any player who touches it.
- Reflector: When a laser gets inside of it, the laser get reflected into the available directions of the projector.
- Pressure plate: for laser activation. (There is 3 types: 2 directions, 3 directions and 4 directions)
- Glass slopes: When the laser hits one of those, the laser get reflected on a new direction (rotates the laser in 90°).
Abilities and features:
- The laser can move through rails, allowing it to move.
- The laser could be able to activate switches (Switches off → Laser is turned on → Laser hits switches → Switches are triggered once when so).
Or have their own unique switches set, would allow the fastest possible switch systems.
- There could be various laser color skins, each one independent of the other colors.
Additional setting:
Intermittency: Sets time for intermittent laser (delay between laser beam and time duration of laser beam)
Laser concepts: (Laser, Reflector, Pressure plate, Glass slopes)
PS: Additionally there could be sparks where the laser hits an object.
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We need these interesting features implemented
I Animate Stuff
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It's time to have more action blocks than just dots and arrows
| hi, i'm anne! |
i do some silly things
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