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#1 2021-04-27 01:44:47, last edited by Minisaurus (2021-09-12 23:53:42)

Minisaurus
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Joined: 2021-04-26
Posts: 62

Movable/Rotable Platforms (RAILS - ROTATORS) | UPDATED TOPIC

Those are the same action tools and has the same settings: Speed and Direction
Description of Movable platforms (RAILS)
Description of Rotable platforms (ROTATORS)

Rotators: Rotates already able to rotate items automatically on a determined speed
Rails: Moves items from side to side automatically on a determined speed

While on GodMode, the builder won´t see the items moving, those will be on the same spot where those were originally placed
There is a setting checkbox "generate rail" check: tiles rail pieces, unchecked: only rotators will be placed.
Two adjustment settings for this action tool: Speed and Direction.

The smiley would move according to the movement of the platform (but if the movement is the rotator, the smiley would not rotate with the rotated item).
In case the smiley is under a block that is moving towards it, the smiley would die the moment one (or few more) line of pixels touches the smiley (if there is no space below to move the smiley).
And in case the smiley is under a platform that is moving towards it, the platform wouldn´t collide with the smiley, so the smiley would be alive afterwards.

Optionally there could be green border for every item placed on the rail start point, while on GodMode, so the builder can see which items are interacting with the Rail action tool (For building convenience)
Optionally there could be an on-off mechanic so these stop moving. (That would be more beneficial if the Rails are client-side)

_

In order to create a Rotator: Adjust the settings then place a single rail dot, the item will rotate.
In order to create a Rail: Adjust the settings then Place two rails dots they will get tiled and the item placed on the start point(s) will move.

_

Example of correct placement (for mechanics, player won´t have to worry about this)

Tiles: (Dot is the rotator, or startpoint of Rails)
OgFIqJu.png

Example: (On  the left(←) is what is behind and you don´t see) (On the right(→) is what you actually would see in-game) (All blocks in this gif has the same settings, speed and rotation direction with exception of one spike on one rotator)
GQ3KsQK.gif

The buidler would see something like this while in GodMode:

PS: About the animation:
In-game could be handled like that, from full-block position to half-block position, having a laggy aspect.
Or objects could move smoothly from point to point, if EE! engine is good enough I think this second option shouldn´t be a problem

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Wooted by: (3)

#2 2021-04-28 11:07:12

Onjit
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Joined: 2015-02-15
Posts: 9,698
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Re: Movable/Rotable Platforms (RAILS - ROTATORS) | UPDATED TOPIC

yes this would be fun


:.|:;

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#3 2021-06-23 09:28:20

talleychan
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Joined: 2021-06-23
Posts: 4

Re: Movable/Rotable Platforms (RAILS - ROTATORS) | UPDATED TOPIC

Yes, this would be entertaining.

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#4 2021-09-03 21:47:14

Minisaurus
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Joined: 2021-04-26
Posts: 62

Re: Movable/Rotable Platforms (RAILS - ROTATORS) | UPDATED TOPIC

The topic has been updated with various new mechanics and improvements

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Minisaurus1630702034791165

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