Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Heya fantabulous peeps, Satanya, your favourite demonic overlord, checking in!!
Another month of development has gone by, and this one brought with it a plethora of changes, updates, developments, and the like! So, let me catch you up with what's happened thus far in this month's Progress Report and my debut as a faux reporter!
So, let's get this underway!
When we said we're going with vector art, what we actually meant was that we're going with pixel art. That's right, those very few leaks we showed off? All fake. How does it feel, getting deceived? Mwuahaha!
In all seriousness, we were initially going to go with a vector artstyle. We wanted to continue off of what Everybody Edits Universe had, so we experimented with vectors throughout January, until we settled on a style we enjoyed-- a rather simplified, cartoony one, with flat shading and colours. I actually was aiming to experiment with both pixel art and vector art, but I realised we never actually did the former.
So, around March, we started experimenting with pixel art and quite liked where we ended up!! And since then, we've been developing assets in pixel art. In all, with vector art, I believe we had some block packs done, and around 90 smileys done. I may or may not leak them, but most are sort of the basis of what the pixel art iterations will look like. The pixel art size we're going with will be the same as it was in classic Everybody Edits -- 16x16.
Now, you might be wondering, "well, how is it going to look any different from Everybody Edits?" The answer is both simple and not simple.
One of the main things we are focusing on is limiting the amount of colours each block and smiley can have. I believe the current upper limit is eighteen colours per graphic. Everybody Edits Flash had no such limit, so a lot of assets could have upwards of thirty, fifty, or eighty colours! As an example, the bunny smiley in Everybody Edits Flash has around 60 different colours. Everybody Edits!'s bunny has 11 colours. It may seem like a minute change, but it actually allows us to define a set artstyle even if we have thousands of different blocks. By setting rules in place for how each graphic is drawn and the sorts of colours it can use and how many, we can easily maintain consistency throughout the years as we update. That is something I personally believe Everybody Edits Flash faltered in-- the graphics style there, to me, is like rings on a tree. You can sort of see the age of that game with every differnet block pack.
New Artstyle Demonstration
Here is a very simple example with two of EE blocks, old and new:
Again, these changes may seem quite minute, but they really do go a long way. You might also notice some hue shifting, another stylistic choice we made.
Here is a little scene with several assets. Even with so many different blocks, the amount of colours is finite.
Even with the change in artstyle, progress is still going well. Here is a slightly larger example, using a tilesheet:
As you can notice, it allows for autotiling. There are some overlay stickers that allow us to create inner corners, so middle blocks blend in more smoothly. In general, there's a ton of intricacies that go into this system. You may also notice the sand block I used in a previous example is isolated here-- that's something our artist thought of. She wanted a variant of those blocks that don't autotile for classic EE players to enjoy, as well as for creative uses when building worlds. Every sort of autotile sheet needs to follow the same exact format:
I hope you will enjoy this change. I look forward to sharing more with you in the future!
There will be another post in a week or so from now, with an interview with our lead dev, Fixel! Look forward to it.
And for those of you artistic talented individuals, feel free to shoot us your pixel art portfolio at [email protected] ! Who knows, we might be interested...
tl;dr new artstyle, interview with lead dev next week
Kthxbye!!!
Anna~
Offline
32OrtonEdge32dh, Bluecloud, mutantdevle, Jonatah12, John, Anch, SirJosh3917, Totoworld2, Blackmask, Abiqi, Dencc, skullz17, Filip2005, ByteArray, Michele, LukeM, Kentiya, Talon, Bimps, drunkbnu, Victoria, Taylor, Minimania, Minisaurus, 2b55b5g, Phinarose, Raphe9000, St1ckS4m(EE), Onjit, Tomahawk, AllenCaspe9510, xJeex, Snowester, Andymakeer, Gosha, Aoitenshi, rat, MartenM, KyYay, Cola1, Latif, Rivelka, Pqwerty, Teds, Kikikan, Kaleb, Edilights, Supah (Snow), The Party Animal, ILikeTofuuJoe, Kirby, Nikodemzak, GravityDonut
This update is hype!!
Amazing, glad you're sticking with 16x16! Looks great!
goodbye ee, i'll miss you
Offline
This looks sick
everybody edits everybody edits everybody edits
Offline
Looks great!
Offline
incredible
Offline
Offline
Thank god for this update, forums have run so dry out of content that people have resorted to discussing what the topic graveyard should be called.
Jokes aside, this looks insane. Probably my favourite graphics I have seen in anything EE-related, the smaller palette makes a huge difference!
thx for sig bobithan
Offline
Clean 👌
Offline
Reminds me of terraria tbh (Which is a good thing)
Sup
Offline
Excellent pick of art style, I really like the way shading uses hue shifting, gives the whole game a lot of vibrancy and life, I hope the design go further with animations, great work!
Offline
Neat graphics, very cool! I actually tried reworking EE graphics myself with a more limited palette but I only got a few graphics anywhere close to finished. Also they were much closer to the original rather than a total overhaul. Maybe I'll work on them some more sometime.
Because the sprites are upscaled I tried shrinking them back to their original size:
(Note that the yellow flowers have an extra shade of orange not shown in the palette. None of the smiley's colors seem to match up with the palette, except the lightest white. The palette for the red block doesn't match up either, and I couldn't downscale it neatly so it's not included here.)
edit: I recreated the red block manually! I made two, one based off a 9-color palette, and another with a 10-color palette based off the actual image. (Two pixels in the bottom-left-middlish use a unique color, perhaps an accident from the graphics artist?)
Offline
Clean 👌
Super Clean👍🏻
Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~
Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ
Offline
Neat graphics, very cool! I actually tried reworking EE graphics myself with a more limited palette but I only got a few graphics anywhere close to finished. Also they were much closer to the original rather than a total overhaul. Maybe I'll work on them some more sometime.
Because the sprites are upscaled I tried shrinking them back to their original size:
https://i.imgur.com/NrKqo0D.png
https://i.imgur.com/o5UxDJM.png
(Note that the yellow flowers have an extra shade of orange not shown in the palette. None of the smiley's colors seem to match up with the palette, except the lightest white. The palette for the red block doesn't match up either, and I couldn't downscale it neatly so it's not included here.)
edit: I recreated the red block manually! I made two, one based off a 9-color palette, and another with a 10-color palette based off the actual image. (Two pixels in the bottom-left-middlish use a unique color, perhaps an accident from the graphics artist?)
https://i.imgur.com/68FVQaI.png https://i.imgur.com/7I2RXSy.png
See, I think what happened was that someone used the wrong setting when upscaling it, which gave it a lil bit of AA?
here's a fixed version i made where i painstakingly replaced the weird off-colored pixels with the right color, but then i realized the bunny was misaligned with the rest of the thing so kinda gave up.
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
Offline
those grass textures are managing to simultaneously burn my eyes and look absolutely amazing at the same time
jokes aside, this all looks pretty cool; although that smiley having an aliased outline just looks so weird to me... i guess i'll get used to it eventually
edit: also, is lighting gonna be coming from the top right now? just seems like a really unorthodox change to me
Offline
Reminds me of cave story.
★ ☆ ★ ☆ ★
☆ ★ ★
Offline
Oh my goshers, I can spam scenery with this
I Animate Stuff
Offline
Glad to see the number of woots under OP means people are still checking back in on this project.
Echoing others; I like the change to classic, retro pixel art. No anti-aliasing, no partial transparency, small colour palettes with high vibrancy and noticeable contrast between colours, all lets designers concentrate more on the creativity and individual quality of the graphics. Wouldn’t it be nice if different block colours in a pack were actually different blocks instead of colour-shifted clones?
Looking forward to what Felix has to say. Official announcements four months apart is nowhere near often enough for the number of people allegedly hired.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
Offline
was concerned when i heard vector graphics
turns out it's pixel graphics
nice
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
Offline
The mouse smiley looks so cool!!
Offline
I like the old artstyle more, but that's maybe because I'm used to that artstyle.
Hello.
Offline
I like how the blocks mesh together when put side-by-side. Will there be an option to prevent certain blocks from meshing together if you’d rather keep them in their standalone form?
LIFE IS PAIN. I HATE
Offline
Will there be an option to prevent certain blocks from meshing together if you’d rather keep them in their standalone form?
Yes, there will be. You won't be forced to have things tile if that's not what you want.
Offline
when does the game arrive?
Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~
Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ
Offline
[ Started around 1732188483.7875 - Generated in 0.140 seconds, 12 queries executed - Memory usage: 1.79 MiB (Peak: 2.05 MiB) ]