Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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yeah games boutta die and thats upsetti so what are your most favourite memory from the past 10 year (or less depending when you joined)
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Level system honestly
Not today...
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when u guess the boss to code level code
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Probably Yo!Scroll. Or just chilling in worlds and chatting with friends.
thx for sig bobithan
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lots of nostalgic stuff about the early game, especially boss to code stuff. Those lobbies were always filled with tons of players.
I remember my most famous world was basically gambling your time away in order to collect all the coins. I'm gonna miss ee
goodbye ee, i'll miss you
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I will miss the Bombot .
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I miss the graphics
I Animate Stuff
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the very small and niche genre of co-op levels (which revolved around keys and *maybe* global switches way later)
10 years and still awkward. Keep it up, baby!
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Randomly cruising worlds and bullying people with Ipwner. Talking about the secrets of the universe or just some dumb ****.
Strategically hitting the key in the time that makes the most people fall in stairs to code levels and lose as much progress as possible.
Watching a lot of people rage and fail in my super hard levels or when they fall for evil traps.
Getting the code in the old version of the game and trapping people without code in blocks to watch them get booted out of the level when they try to jump.
Meeting like-minded or cool individuals and building worlds together with them. Watching people enjoy the levels we make.
Coming up with clever new level concepts or challenges nobody has thought of before and basing the levels around them.
Just playing some random levels and finding hidden gems that are fun to play.
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Snake boss run by cyph1e,
and the Temple worm
Randomly cruising worlds and bullying people with Ipwner. Talking about the secrets of the universe or just some dumb ****.
Strategically hitting the key in the time that makes the most people fall in stairs to code levels and lose as much progress as possible.
Watching a lot of people rage and fail in my super hard levels or when they fall for evil traps.
Getting the code in the old version of the game and trapping people without code in blocks to watch them get booted out of the level when they try to jump.
Meeting like-minded or cool individuals and building worlds together with them. Watching people enjoy the levels we make.
Coming up with clever new level concepts or challenges nobody has thought of before and basing the levels around them.
Just playing some random levels and finding hidden gems that are fun to play.
best response thanks
Coming up with clever new level concepts or challenges nobody has thought of before and basing the levels around them.
I wonder now who came up with a hookjump lol
Not today...
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Everybody Edits was one of the first online games I not only interacted with the community in, but also made friends through. Creating worlds with random people back in the day was a whole lot of fun, and I still look back on some of the long-lasting friendships I'd made through the game (although I'd either fallen out or lost contact with most of these people). Everybody Edits is the root of many things I've learned concerning the ups and downs of socializing on the internet, and for that I'm probably gonna look back on it now and then for a very long time, if not the rest of my life.
yeah thats thats what im saying
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Playing through Elemental with bedwar people
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when i was younger, using cheat engine to move around
wpe pro too.
i didn't know any scripting, so it was that haphazard routine of moving back and forth until you find the data that was your location on the x / y axis
assorted community events - I remember lrussell's timelapse videos
all yer memes throughout this forum
moments i've screenshotted in my sig. what i love most about ee is just all those absurd moments you see day to day.
also in my old video (sorta nsfw)
[only logs in here when drunk]
EE Pics
______
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NorwegianboyEE wrote:Coming up with clever new level concepts or challenges nobody has thought of before and basing the levels around them.
I wonder now who came up with a hookjump lol
I shall neither confirm nor deny that i might have been the inventor of the hookjump.
★ ☆ ★ ☆ ★
☆ ★ ★
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finally mustering the courage to stop playing it
cringe ^
based v
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