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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#76 2020-11-02 08:47:36

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [january] early 2019: the game

add some action blocks


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#77 2020-11-03 08:46:55

digitalwaala
Banned
Joined: 2020-11-03
Posts: 1

Re: [january] early 2019: the game

Impression of Planet Proxima Centauri with New the stars, Centauri a and Centauri B - Information about   Proxima Centauri  .

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#78 2020-11-03 11:13:29

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: [january] early 2019: the game

digitalwaala wrote:

Impression of Planet Proxima Centauri with New the stars, Centauri a and Centauri B - Information about   Proxima Centauri  .

This alien language is implemented already.


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#79 2020-11-03 11:45:29

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: [january] early 2019: the game

PiotrGrochowski wrote:
digitalwaala wrote:

Impression of Planet Proxima Centauri with New the stars, Centauri a and Centauri B - Information about   Proxima Centauri  .

This alien language is implemented already.

ok but which font are they using
if its not dmca sans serif i refuse to communicate with them


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#80 2020-11-03 13:35:33

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: [january] early 2019: the game

TaskManager wrote:
PiotrGrochowski wrote:
digitalwaala wrote:

Impression of Planet Proxima Centauri with New the stars, Centauri a and Centauri B - Information about   Proxima Centauri  .

This alien language is implemented already.

ok but which font are they using
if its not dmca sans serif i refuse to communicate with them

They are always using the most recent version of DMCA Sans Serif and they render it with the most recent TD renderer.


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#81 2020-11-03 16:55:13

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [january] early 2019: the game

added a way for world owners to select up to X colors for some block pack sliek basic pack beveled ect


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#82 2020-11-03 17:26:41, last edited by PiotrGrochowski (2020-11-03 17:30:07)

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: [january] early 2019: the game

peace wrote:

added a way for world owners to select up to X colors for some block pack sliek basic pack beveled ect

The developers made their own 256 color palette for internal use.

As the basis for the palette, the developers started with this regular pattern of colors:

nVRlg3q.png

However, as some developers requested to have full 8 colors from black to each corner of the colorcube, and some even for all 64 colors with blue channel set to 0, the developers changed the palette around to include these colors but not replacing the first 64 colors:

GZnLnwb.png

However the developers made different versions of the palette with the replaced colors in conflicting and incompatible positions. Therefore, they standarized on the formal order used for color interchange:

PEPkwky.png

(The colors may vary depending on which colors were replaced in the original palette, but the first 64 colors and the ramps of 8 colors remained in the same position always, and the 64 colors with blue channel set to 0 also in the same position if they exist in the palette)

When the developers heard of your idea, they realized it is incompatible with the 256 color palette, because editing the colors of the formal order would interfere with the use of the colors in the internal order. The developers interpreted X as a roman numeral for 10, and added 10 block indexes, separate from the indexes used for 256 colors, that would indeed be customized with 24-bit color by world owners. This limit of X (10) was soon replaced by XVI colors (16 colors) due to desire for some users to use sixteen color palettes.


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#83 2020-11-07 20:29:11

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: [january] early 2019: the game

Leaked footage of EEU in development demonstrating the scalability of the renderer engine: https://www.dropbox.com/s/8a6yus40873tw … 0.avi?dl=0

Download: http://early2019.netlify.app/EEUdev1.zip


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#84 2020-11-08 11:21:03

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [january] early 2019: the game

added xeno smiley to EEU


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#85 2020-11-08 18:18:52

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: [january] early 2019: the game

peace wrote:

added xeno smiley to EEU

However, the developers do not know what a xeno smiley is. The developers wrote a blank declaration, hoping the compiler will find an implementation for the renderer in the standard library. However, it did not work, and the code did not compile.

08ZoYu8.png

Some of the developers requested to require every feature request for a smiley or block to come with the relevant C++ code to render it, however this is controversial and not all developers agree to require it.


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#86 2020-11-27 23:15:53, last edited by PiotrGrochowski (2020-11-28 06:43:58)

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: [january] early 2019: the game

The EEUdev2 version has been made, with TrueType bricks in the 256 color palette, TrueType smiley, the ORIGINAL graphics and smiley and the ORIGINAL retro graphics. The physics engine is done, and it can also save and open EEU world files, using run length encoding to save.

https://early2019.netlify.app/EEUdev2.zip

Here are the keyboard controls documented:

J - move left
L - move right
space - jump
Z - zoom out fractional
X - zoom in fractional
C - round zoom to integer block size
A - zoom out incremental
S - zoom in incremental
ctrl S - save EEU world
ctrl O - open EEU world

This is scalable as well so it can be resized and the zoom level will automatically adjust proportionally. It seems that eeo scalable is very successful.

C0QENEX.png


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#87 2020-11-28 11:53:34

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [january] early 2019: the game

added keybinding so you can no wkeybind to anything you want supported keybindings:
a-z
0-9
;[]',./`\-=*+
all keybinds can be combined with holding either shift, CTRL and or alt
this allows up to 49*8 possebility's which add sup to 392 possebility's


peace.png

thanks hg for making this much better and ty for my avatar aswell

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peace1606560814786220

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