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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2020-10-27 12:25:11, last edited by Andymakeer (2020-10-27 12:25:24)

Andymakeer
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From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

[EEU] - Switches

Why are local switches and global switches the same color now?

Doesn't it make it harder to understand and counterintuitive as to which one the player has control or not?


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#2 2020-10-27 13:03:39, last edited by Minisaurus (2020-10-27 13:05:19)

Minisaurus
Banned

Re: [EEU] - Switches

Many features introduced to EEU has been counterintuitive, but the staff has said in previous posts that they will change those issues.

I think that symbols has great potential, but the main graphics should also mean something important, the symbols alone can´t do all the job to make a feature intuitive.

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#3 2020-10-27 13:41:18

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
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Re: [EEU] - Switches

If I’m not mistaken, we do plan on having different coloured switches in the future - so I guess it will be down to world creators if they want to have different colours signify the difference. But I do agree that there should be more of a standard graphical difference between the two than just an icon that you may not always notice. That said, perhaps the icon would stand out more on switches that aren’t just grey.


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#4 2020-10-27 18:42:38

Snowester
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From: Mars
Joined: 2017-05-31
Posts: 640

Re: [EEU] - Switches

Andymakeer wrote:

Why are local switches and global switches the same color now?

Doesn't it make it harder to understand and counterintuitive as to which one the player has control or not?

They were apparently meant to be placeholders iirc, also the global have a 'three-person' symbol somewhere, signifying that its global (which is problematic as it's small)

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