Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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very simulair to arrows but they act a little diffrent
basically they auto move your smiley in siad direction (ofc gravity force is very strong so going upwards will be hard) you can push abck in the wind like in reallife if the wind inst that strong you can still jump these can come in block variant but alos in a zone vvariant using the zone variant allows you to place blocks on top
thanks hg for making this much better and ty for my avatar aswell
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this just sounds like more complicated push arrows
No, not really. You can't jump while pushed in arrows, and an area filled with arrows would be one-way while wind presumably wouldn't. Gravity is also rotational, so horizontal arrows allow the player to move upward and downward. Strong winds are a common staple in the platforming genre and EE doesn't quite have it.
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KyYay wrote:this just sounds like more complicated push arrows
No, not really. You can't jump while pushed in arrows, and an area filled with arrows would be one-way while wind presumably wouldn't. Gravity is also rotational, so horizontal arrows allow the player to move upward and downward. Strong winds are a common staple in the platforming genre and EE doesn't quite have it.
yeah also upward winds could be mad epossible as well here however it wont be very strong obviously ebcuase gravity..
thanks hg for making this much better and ty for my avatar aswell
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KyYay wrote:this just sounds like more complicated push arrows
No, not really. You can't jump while pushed in arrows, and an area filled with arrows would be one-way while wind presumably wouldn't. Gravity is also rotational, so horizontal arrows allow the player to move upward and downward. Strong winds are a common staple in the platforming genre and EE doesn't quite have it.
i was talking about the idea of "Push Arrows" not Gravity Arrows
wasn't there a thread on here with that idea (not the one i have in graphics)
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