Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hello everyone! It's possible that a few of you may remember my old bot-assisted level Vertigo. It was first released in 2014, then re-coded in 2015 ("Vertigo 2.0"), but I didn't have it on very often.
Anyway, it's a very simple bot concept. It's about coordination and quick-thinking, and I personally enjoyed playing it, especially when there were a lot of people playing it at the same time. It was like a little Vertigo party. I've since lost the original code for it, but I knew it wouldn't take me very long to code again, so literally overnight I wrote it again from scratch for EEU. I had to rig it and strip it down a bit, but fundamentally it's the same bot as before.
My goal is to keep this bot open whenever I'm online to always have something in the lobby for people to play. Granted, two or more non-AFK players are necessary for the bot to work, but hopefully that encourages more people to get online!
Anyway, as more features start to get added to EEU, I might continue to update the bot and add some more complex features. But for now, I hope you enjoy what I have so far!
Vertigo
World ID: 0WxFyDkBPcn8
In Vertigo, you receive two pieces of information. An arrow direction, and a color. Move your player according to the arrow and its color to win the round.
Each color has a different meaning, and will alter the direction you must move, so pay close attention! Here are the color rules:GREEN ARROWS
Normal. Follow the direction the arrow is pointing. If it points left, go LEFT.YELLOW ARROWS
Opposite. Go the opposite direction of the arrow. If it points left, go RIGHT.RED ARROWS
Stop. Stay in place. Regardless of the arrow's direction, DON'T MOVE.BLUE ARROWS
Clockwise. Go the direction clockwise of the arrow. If it points left, go UP.ORANGE ARROWS
Counterclockwise. Go the direction counterclockwise (anticlockwise) of the arrow. If it points left, go DOWN.
Commands
!help - Provides basic instructions for the game.
!stats - Provides your stats, including Total Wins, and Total Games Played.
!stats <username> - Provides another player's stats.
!afk - Toggles your status as AFK. AFK players are not added to games.
!highscores - Provides the current highscore list.
Highscores
Most Wins: PEACE (24)
Most Points: BITSLAYN (239)
Most Games Played: PEACE (52)
Highest Win Ratio: BITSLAYN (60.87%)
Updates
03/29/2020 - Now supports win streaks. Also finished highscores, and added Highest Win Ratio (Wins / Games Played) and Points (i.e. amount of rounds played, or successful arrow movements).
03/27/2020 - Released.
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looks too many colors to memorize aswell as memorize hwo the clock goes lol i dont know how many seconds you have but yeah
thanks hg for making this much better and ty for my avatar aswell
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looks too many colors to memorize aswell as memorize hwo the clock goes lol i dont know how many seconds you have but yeah
You'd be surprised how quickly the colors get into your muscle memory.
As far as timing, it increases in speed as the game progresses.
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buzeer yeah and then you hav e0.5 seconss to gremeebr hwo the clock went lol
thanks hg for making this much better and ty for my avatar aswell
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i don't understand what you mean
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i mean and then at level i dont know when you have 0.5 seconds to rearc you sudenly dont remeber how the clock goes around
thanks hg for making this much better and ty for my avatar aswell
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her the suggestiosn buzz:
centered dot
arrow (you sai dpurple) move in any direction but arrows
winstreak
points
lastplayer canstill continue to get points until die
1point per arrow
difficulty boarder
win/play % stat
this was porbably all
thanks hg for making this much better and ty for my avatar aswell
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Memory mode:
At first one arrow would show up for a while then disappear, then you need to move according to the arrows.
As time goes on, more arrows will show up.
For example, at first there's a green arrow that's pointing to the right, then you have to go right.
Then later there'll be multiple arrows, maybe green right, yellow up, red left. Then you have to move to the right, then down, then don't move.
Last man standing wins.
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
(i changed my name to that as a meme when ee was about to die, that is not my actual ee name. had i known that an archive would exist i wouldn't have done it. please refer to me as 2b55b5g)
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Sounds cool, but with a steep learning curve. Maybe add an interactive tutorial.
I think BALs do more than anything else to increase the number of concurrent players. EEU staff should do everything they can to support botting.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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This world looks quite creative with your bot... Good luck then with working in this bot ... If EEU were popular , will be remarkable .
What are drawing?
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Memory mode:
At first one arrow would show up for a while then disappear, then you need to move according to the arrows.As time goes on, more arrows will show up.
For example, at first there's a green arrow that's pointing to the right, then you have to go right.
Then later there'll be multiple arrows, maybe green right, yellow up, red left. Then you have to move to the right, then down, then don't move.Last man standing wins.
Interesting idea, I was considering adding different “modes” similar to how Yo!Scroll had different modes, so this has the potential to be a new mode.
Sounds cool, but with a steep learning curve. Maybe add an interactive tutorial.
I think BALs do more than anything else to increase the number of concurrent players. EEU staff should do everything they can to support botting.
From what I’ve found everyone seems to catch on very quickly, but an interactive tutorial does sound fun to code, so maybe in the future I might add something like that.
And I agree, for a minute I had a good five people playing for a while which is more than I’ve seen in EEU in a while lol
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for tuttorial maby an non bot tutorial? like 4 portals and you have to eneter the right one ? and an portal in one of the 4 corner for center
thanks hg for making this much better and ty for my avatar aswell
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03/29/2020 - Now supports win streaks. Also finished highscores, and added Highest Win Ratio (Wins / Games Played) and Points (i.e. amount of rounds played, or successful arrow movements).
Thanks to peace for the suggestions.
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Oops, I apologize, in order to add Points, I had to erase all other scores. I only had data for about an hour or two of gaming though.
I'll try to... not do that in the future.
For what it's worth, PEACE had the highscore for everything, which is currently in the OP until I update it later.
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E: holy ****
thanks hg for making this much better and ty for my avatar aswell
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Updated high score list. Also made some small changes and fixed a couple bugs.
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EEU is getting more intrrsted wiht these few bot levels made go on buzz
thanks hg for making this much better and ty for my avatar aswell
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