Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
i dont know where to post this so here i go
switcehhes are a nice addition to EE its neat to make games wiht them but im that eprson that really ;likes ot mes sup wiht switches if he can but im also that person that has no inspiration to make levels for exmaple if you haev a platformer game you have some levels that user compleets whcih increasely difficulty
how do you make good levels wiht all the features you want to add to your game?
thanks hg for making this much better and ty for my avatar aswell
Offline
Moved to Game Discussion
Offline
I don't think making a good world with switch systems is much different from making a good world without any systems. I'm not quite sure what you mean by features though.
There probably isn't a secret for making good worlds...
I guess it really depends on what you like. Try to imitate things you like. You won't be able to create a good world without having some sort of idea of what a good world is like.
Offline
I don't think making a good world with switch systems is much different from making a good world without any systems. I'm not quite sure what you mean by features though.
There probably isn't a secret for making good worlds...
I guess it really depends on what you like. Try to imitate things you like. You won't be able to create a good world without having some sort of idea of what a good world is like.
i mean mainly the levels say you take a puzzle game it has levels and each evel is a tiny bit harder then the previous but what makes a level good in the sotry line and what makes a level too easy because when you make a level you obviously know the answer
thanks hg for making this much better and ty for my avatar aswell
Offline
[ Started around 1736133802.3783 - Generated in 0.035 seconds, 12 queries executed - Memory usage: 1.41 MiB (Peak: 1.52 MiB) ]