Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2019-10-09 22:36:37, last edited by Trytu (2019-10-09 23:25:05)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

[EEU] fast movement trapdoors

this gif gived me an idea:

MWstudios wrote:

RIP hovering glitch //forums.everybodyedits.com/img/smilies/sad
drJfk2B.gif

a trapdoor, that opens when you move too fast
that would allow to do this type of minigames in EEU


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

Offline

#2 2019-10-09 22:51:58

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: [EEU] fast movement trapdoors

seems annoying

Offline

Wooted by: (2)

#3 2019-10-09 23:02:16

Snowester
Member
From: Mars
Joined: 2017-05-31
Posts: 640

Re: [EEU] fast movement trapdoors

But it's tec-

yo this is a game suggestion for EE. If you were in EEU discord server then you can make a suggestion there and unlike this forum, will be checked by an actual EEU staff.

Offline

#4 2019-10-09 23:14:22

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: [EEU] fast movement trapdoors

One of the most retarded game mechanics for the game finally gets fixed in the reboot of the game, and you dare suggest something that brings it back again
What the ****?


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

Wooted by: (4)

#5 2019-10-10 00:00:23

Xenonetix
Past Owner
From: Moving on with my life
Joined: 2015-03-07
Posts: 899
Website

Re: [EEU] fast movement trapdoors

Crumbling blocks are planned later in development. I feel like they'd be similar to this concept.


Xenonetix-2.png

Offline

Wooted by:

#6 2019-10-10 03:54:45

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: [EEU] fast movement trapdoors

Aren't crumbling blocks a kind of block that rewards going quickly? How does that help with restoring hovers?


suddenly random sig change

Offline

#7 2019-10-10 07:34:08

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [EEU] fast movement trapdoors

TaskManager wrote:

One of the most retarded game mechanics for the game finally gets fixed in the reboot of the game, and you dare suggest something that brings it back again
What the ****?

actualy its just walkign a normal speed rtaher then moving 0.001px/sec an dhoping you still wouldnt fall


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#8 2019-10-10 19:28:22, last edited by Yu (2019-10-10 19:29:04)

Yu
Guest

Re: [EEU] fast movement trapdoors

Some ideas:

-Throwable dummy NPCs/objects. Press T (or some hotkey) to pick up, and aim with WASD/directional arrows. Press space to throw, or T again (or some hotkey) to drop/cancel. Some blocks can only be broken by thrown objects.

-Crumble blocks: permanent and non-permanent.

-"Digbot" blocks: if on top of a block, press down to break. If to the left/right, press W or D (or left or right) to break the blocks. If below, jump or press up to break the block. If you just press space below a block it won't break. You need to press jump and W or up.

I really want to remake Wario Land 3. Things are coming together in EEU to support that game being remade, just need some more interesting gameplay mechanics such as the above I mentioned for it to work.

#9 2019-10-11 00:51:10

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: [EEU] fast movement trapdoors

TaskManager wrote:

One of the most retarded game mechanics for the game finally gets fixed in the reboot of the game, and you dare suggest something that brings it back again

Invis portals in a nutshell :dabemoji:

Offline

NoNK1570751470764100

Board footer

Powered by FluxBB

[ Started around 1732763864.1706 - Generated in 0.041 seconds, 12 queries executed - Memory usage: 1.48 MiB (Peak: 1.64 MiB) ]