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#1 2019-05-15 21:29:39, last edited by capasha (2021-03-09 14:43:33)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

[Release] EE Worlds to EE Offline v3.7 (Open Source)

Open sourced this project. I know that EEToEEO is not in good condition.
But if someone want to help me fix the music pack problems, please do that. It would help me.

Sourcecode: https://github.com/capasha/EEToEEOffline
Download: https://github.com/capasha/EEToEEOffline/releases


### This tool comes with code from ###

https://github.com/atillabyte/World
https://gitlab.com/LukeM212/EELVL/tree/v2.4-legacy

### Credits ###
Mochio for helping with the coding.

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#2 2019-05-16 00:34:06

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

What if a player doesn’t want their worlds downloaded?


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#3 2019-05-16 01:05:43

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Tomahawk wrote:

What if a player doesn’t want their worlds downloaded?

If their profile is private or a world is set to private it won't be able to access either all or that world respectively


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#4 2019-05-16 14:22:04

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Fixed so people with double database object is ignored (Needed to update World)
Fixed so it check if the nickname exists or not.
Fixed so the tool check for 8 seconds if the server doesn't send the database info back. If not it will disconnect and write out a message.

Download is in the first post.

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#5 2019-05-16 16:39:19, last edited by capasha (2019-05-17 17:53:00)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Fixed so it's not possible to download worlds from a user if the user have set the world to private.

I should have done this earlier, but yeah now it's added.

Edit:

Update 1.4

Fixed so nickname with no worlds/empty worlds could write out error in the tool.
Fixed so nickname with error write out error message in the tool.
Fixed so nickname with just 1 world could be downloaded.

Update 1.5

Added so Label get added to the .eelvl file.

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#6 2019-05-23 17:17:46

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Updated privacy message. If someone don't know how the tool works.

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#7 2019-05-25 22:52:04

Muftwin
Member
Joined: 2015-02-27
Posts: 535

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

I tried to download myself (muffin) and it only got 15 worlds I have like 200 worlds what do?


hNtlhM5.png
ZOEY DOESNT ACCEPT ANYTHING

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#8 2019-05-26 11:53:19

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Muftwin wrote:

I tried to download myself (muffin) and it only got 15 worlds I have like 200 worlds what do?

Did you get any errors? Or did the progressbar stop? I will look into this when I'm home.

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#9 2019-05-26 17:20:27

Muftwin
Member
Joined: 2015-02-27
Posts: 535

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Nope it appears to finish running completely


hNtlhM5.png
ZOEY DOESNT ACCEPT ANYTHING

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#10 2019-05-26 20:15:22

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Muftwin wrote:

Nope it appears to finish running completely

Are you sure that your worlds is not set to private? The tool check if the world is empty too.
If not, I will check your worlds when I'm home. This laptop sucks hard.

I'm in another city. So there will be some days delay. If no other programmer can check your worlds.

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#11 2019-05-28 22:22:10

Ruben101
Member
From: The Netherlands, not Holland
Joined: 2015-02-18
Posts: 79

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

malwarebytes does not like the program xD


a598AAZ.gif

Youtube: RubenEditIT

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#12 2019-05-29 01:25:50

Lictor666
Guest

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

capasha wrote:
Muftwin wrote:

Nope it appears to finish running completely

Are you sure that your worlds is not set to private? The tool check if the world is empty too.
If not, I will check your worlds when I'm home. This laptop sucks hard.

I'm in another city. So there will be some days delay. If no other programmer can check your worlds.

same for me

#13 2019-05-29 21:50:17, last edited by capasha (2019-05-29 21:51:56)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

I'm back. I added a downloader for people that have accounts that is linked or just simple accounts.
The reason you guys didn't get all downloads is because they was set to not be seen in lobby. I have already looked at it.

More updates will maybe be added. Report bugs if you guys find anyone.

Ruben101 wrote:

malwarebytes does not like the program xD

I already know. Malwarebytes so called 0day checker goes crazy if a file is compressed.
If you are scared then just don't use the tool.

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#14 2019-05-30 05:14:40

Muftwin
Member
Joined: 2015-02-27
Posts: 535

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

capasha wrote:

The reason you guys didn't get all downloads is because they was set to not be seen in lobby.

no


hNtlhM5.png
ZOEY DOESNT ACCEPT ANYTHING

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#15 2019-05-31 15:13:59

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Version 1.7 is out. After a lot of debugging..

Fixed so downloading worlds from account doesn't block you from downloading hidden lobby worlds.
Fixed so downloading worlds by nickname really reads from hidden lobby worlds and not join a world disabling.

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#16 2019-06-08 11:36:54

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Suggestion:

Make an option to download by CREW.

It's hard to get all hexxel's levels (or someone i forget who) because their profile is private, but they're all available on a beautiful crew.

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#17 2019-06-08 15:17:59

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

HeyNK wrote:

Suggestion:

Make an option to download by CREW.

It's hard to get all hexxel's levels (or someone i forget who) because their profile is private, but they're all available on a beautiful crew.

Added crew downloading, just for you. I quit EE but I'ts not hard to make, so yeah I uploaded it.

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#18 2019-06-08 16:23:16

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

X) thanks pal

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#19 2019-06-15 18:03:00

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

A little small update. I got annoyed over the look of the application so I changed it to be better.
I also fixed some bugs for crew loading worlds.

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#20 2019-06-18 19:44:56, last edited by capasha (2019-06-18 19:49:36)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Since people change password on guests so much I added settings to the tool.
With settings you can change the bot's username/email and password.
You could also change the settings to not save your login details or the bot details.

The settings does now also have timeout in seconds, if it doesn't get the right message from lobby.
It will then write out a message and disconnect.

With this update you can no longer download crew worlds that is not set to be downloaded.
I don't know why I missed that, but that is fixed now.

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#21 2019-06-26 17:42:28

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Added linked accounts for downloading your own worlds. The tool should detect automatic if the user have a linked account or not.
So no need of an extra option. My next target is kongregate users.

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#22 2019-08-16 13:12:33

Lictor666
Guest

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Yo yo !
for somes accounts it keeps loading forever, any solutions ?

#23 2019-08-16 17:09:57

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

Lictor666 wrote:

Yo yo !
for somes accounts it keeps loading forever, any solutions ?

You mean nickname parser or login as a user?

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#24 2019-08-19 01:55:12

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

I made a fix for linked accounts. It's a work around now when playerobjects is disabled.

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#25 2019-08-27 00:45:00

Lictor666
Guest

Re: [Release] EE Worlds to EE Offline v3.7 (Open Source)

capasha wrote:
Lictor666 wrote:

Yo yo !
for somes accounts it keeps loading forever, any solutions ?

You mean nickname parser or login as a user?

it's for the nickname parser
i can't download anymore profiles with v2.3 but maybe i'm doing somthing wrong //forums.everybodyedits.com/img/smilies/neutral

capasha1615297182788865

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