Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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In September, a new Mafia gang arrives. In the previous city they have shot everybody who are not join the team. In this town players are invited to stop the mafia.
This will be a closed game.
For this game I need 13 players.
Players:
1. NorwegianboyEE
2. Slabdrill
3. peace
4. mrjawapa
5. Crybaby
6. 2B55B5G TNG
7. TaskManager
8. Onjit
9. Kira
10. ShadowsEdge
11. Daneeko
12. Luka504
13. mutantdevle
Backups:
1. Zumza
2.
3.
4.
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I like mafia games because it’s a great way for me to kill time while i’m sitting in a guard booth at my summer job. Therefore i don’t mind having it often. I just want to make sure i’m not joining a bad game again. Maybe i’ll join if Railmat could elaborate more on the game setup and what makes it interesting.
@MrJawapa Well you could just sit one out if it’s too often for your taste. Nobody’s forcing ya to join. As long as there are enough willing players signing up it should be fine.
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Are there any power roles or things like that?
How many of the 13 players are mafia?
This is a closed setup, so you don't know how many players are aligned with the mafia and any power roles
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Uhh... Ok. I'm not really a fan of closed setup. But if no other mafia sign up topics magically pop up i'll guess i can join this one.
EDIT: I thought about it, and i think i will sign up, if only because i liked your mafia 24 game so i trust your capabilities to make it fun and balanced.
!Sign up
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@MrJawapa Well you could just sit one out if it’s too often for your taste. Nobody’s forcing ya to join. As long as there are enough willing players signing up it should be fine.
Right, but I guess I'm speaking on behalf of everyone.
It's pretty much the same people in every game. Every time mafia picks back up, we play a few games, then several people have ideas and try to host games at the same time. Then someone hosts a really stupid game and everyone stops playing for a few months.
Discord: jawp#5123
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TaskManager wrote:eh
i dont really trust you to make a fair balanced yet closed setup
im not sureIt will be a nice game, where everyone have fun to play
thats not comforting or convincing at all
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RailMat wrote:TaskManager wrote:eh
i dont really trust you to make a fair balanced yet closed setup
im not sureIt will be a nice game, where everyone have fun to play
thats not comforting or convincing at all
The game is balanced. I don't make it unbalanced
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I do trust Railmat to make a decent setup to be fair. That said, I am experiencing burnout so I'm not sure if I'm going to sign up for this one.
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railmat how are you gonna handle inactivety? and is there a death chat? how many power roles are there? how many mafia power roles are there? how manuy mafia? are you usin gmod kills if needed to? how log will days/nights last? will the roles be clear describled so you know easily what ur up to and if ur important or not? any way just !sign eme up
thanks hg for making this much better and ty for my avatar aswell
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railmat how are you gonna handle inactivety?
after 24 hours since your last post (excluse nights) and then you have 24 hours to respond to the prod. No response = replacement or modkill.
and is there a death chat?
why shouldn't be a death chat in this game?
how many power roles are there? how many mafia power roles are there? how manuy mafia?
I couldn't tell you because it is a closed setup.
are you usin gmod kills if needed to?
if needed modkills will appear.
how log will days/nights last?
72 hours days, 24 hours nights.
will the roles be clear describled so you know easily what ur up to and if ur important or not?
yes, they are clear and understandable.
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No response = replacement or modkill.
Don't modkill for inactivity. Even if there is no replacement available.
Modkills should only ever be used if someone has broken a rule so severe that it means that their slot is compromised.
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My 10th break is over, I join.
RailMat wrote:No response = replacement or modkill.
Don't modkill for inactivity. Even if there is no replacement available.
Modkills should only ever be used if someone has broken a rule so severe that it means that their slot is compromised.
Modkilling is very annoying for inactive players.
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Modkilling is very annoying for inactive players.
It's less damaging to leave an inactive slot in the game than it is to just kill them - especially if the inactive slot is mafia.
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its hard to tell for town to read that person if inactive and woow with nto knowing how many mafia there is this is gonna be hard for town but asumign 13 players maby 3 maf and 10 town?
thanks hg for making this much better and ty for my avatar aswell
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Not sure will I join this one lol
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
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actualy a game wiht powerroles is also fun open games have that kind of thing where you know what you can rely on casue you can see if there is a doc role made and then its easier to read if its actualy used or not while here you dont know if there is even one but its alos harder formafia to know what to hunt for
thanks hg for making this much better and ty for my avatar aswell
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