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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2019-07-31 23:40:12

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Effect Zones

One staff member (kirby lol) has told me that they don't like the implementation of effects in EE, and the next best option would be to make the effects zones instead of their EE implementation.
Of course, I'd prefer having effects like they are in EE as they are much more flexible than this solution.


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#2 2019-08-01 11:14:47

Filip2005
Member
From: Braxis
Joined: 2017-07-17
Posts: 366
Website

Re: Effect Zones

How about effect potions?


I am Filip and I like women.

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#3 2019-08-01 11:33:27, last edited by Andymakeer (2019-08-01 11:34:02)

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Effect Zones

my thoughts:

  • Current Effects:
    + Easy to understand
    + Versatile
    + Easy to control wheter the player has it or not
    - Takes blocks space

  • Effect Zones
    + Takes no blocks space
    + Doesnt need the add/remove flux
    - If the zones cannot be overlaid, this becomes very inflexible
    - If the zones can be overlaid, this becomes a messy **** to edit

  • Potion
    - No


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