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#1 2019-07-31 23:40:12

Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,336

Effect Zones

One staff member (kirby lol) has told me that they don't like the implementation of effects in EE, and the next best option would be to make the effects zones instead of their EE implementation.
Of course, I'd prefer having effects like they are in EE as they are much more flexible than this solution.

suddenly random sig change


Wooted by: (2)

#2 2019-08-01 11:14:47

Filip2005 is a fiend
From: Braxis
Joined: 2017-07-17
Posts: 318

Re: Effect Zones

How about effect potions?

A Wolf found great difficulty in getting at the sheep owing to
the vigilance of the shepherd and his dogs.  But one day it found
the skin of a sheep that had been flayed and thrown aside, so it
put it on over its own pelt and strolled down among the sheep.
The Lamb that belonged to the sheep, whose skin the Wolf was
wearing, began to follow the Wolf in the Sheep's clothing; so,
leading the Lamb a little apart, he soon made a meal off her, and
for some time he succeeded in deceiving the sheep, and enjoying
hearty meals.

-Aesop's fables.


#3 2019-08-01 11:33:27, last edited by Andymakeer (2019-08-01 11:34:02)

From: Nine-tails Vale
Joined: 2016-05-29
Posts: 302

Re: Effect Zones

my thoughts:

  • Current Effects:
    + Easy to understand
    + Versatile
    + Easy to control wheter the player has it or not
    - Takes blocks space

  • Effect Zones
    + Takes no blocks space
    + Doesnt need the add/remove flux
    - If the zones cannot be overlaid, this becomes very inflexible
    - If the zones can be overlaid, this becomes a messy **** to edit

  • Potion
    - No




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