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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2019-07-30 14:26:07

pncordik
Member
From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 172

big sign

a big sign can be read by just passing the mouse on it
it has twodifferent sizes, one of 2 blocks of height and 3 blocks of width, and the another with 3 blocks of height and 4 blocks of width
the dialogue would appear while you're passing the mouse on it, the dialogue would have the sprite origin in it left top corner, and the dialogue would follow the mouse while you're passing the mouse on the sign


knAxnIR.jpg

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#2 2019-07-30 15:55:05, last edited by Trytu (2019-08-03 11:18:41)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 726

Re: big sign

good idea - nice use of the mouse (that isn't editing)
but i think it's could be just 1x1 block, or block that change texture whenever simmilar block is placed near it, (because in EEU annoucment there was a point in wchith you won't have to manually place grass corners (just grass block),
so why not to use this idea with mouse-readable signs


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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Trytu1564498505757098

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