Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Been searching everywhere. How do you make a bismuth material node?
Wouldn't advise asking here, plus you have the world wide web to help you with that. If you can't find any of them then it's 100% certain we don't have the answer. As we're incapable of that. So do you.
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this is so funnyhave you tried googling because thats what i did to create that material
I've googled, and honestly there's nothing useful, no video tutorial, no node, no explanation.
TaskManager wrote:
this is so funnyhave you tried googling because thats what i did to create that material
I've googled, and honestly there's nothing useful, no video tutorial, no node, no explanation.
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Anatoly wrote:TaskManager wrote:
this is so funnyhave you tried googling because thats what i did to create that material
I've googled, and honestly there's nothing useful, no video tutorial, no node, no explanation.
Yes, that’s how I made mikelolsupeman’s signature, but it’s not a bismuth.
Which renderer are you using for making the sigs? If it's internal then It's easier, faster and it's more my area of expertise. Cycles, not a clue only dabbled in it, despite Cycles being better documented.
If it's Internal then all you need is a specular map with various hues applied. (something you can do in another editor or directly in blender) DM for more info.
If you need to contact me, use my discord ID 319247782932119554
RICARCAO1
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I use cycles.
The heck is a bismuth material node?
I Animate Stuff
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The heck is a bismuth material node?
Something like this:
except it's like done on blender
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If I have the time I could probably whip up a quick version using both Internal and Cycles and post both .blend files here. (v2.78)
It's practically like what I mentioned above in using a colour map to colour the specularity of the material and have it change colour based on the map instead of highlight brightness. Set the hardness to something high, and practically no diffuse material.
Easier explained with an example than via text so I'll definitely do it when I have the time.
If you need to contact me, use my discord ID 319247782932119554
RICARCAO1
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AllenCaspe9510 wrote:The heck is a bismuth material node?
Something like this:
▼CONTENT WARNING: Big pictureexcept it's like done on blender
Yeah I saw this one, he had a clay render but he hadn’t shown th nodes.
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