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#1 2019-03-13 11:38:52, last edited by Andymakeer (2019-03-13 22:28:33)

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Act Input

Idk if this was already posted but here i go:

What about an "Act" button?

Not the C for Interact, i mean an input that does other stuff than moving and jumping.

Example, set the key F for Act:
> Could be used for "running" effect, like Mario
> Remote switches/keys
> Do stuff with nearby players, like kill them
> Use "one-time effects", like a self-heal or teleport
> Stasis effect, while you hold the act button your smiley in static in place, even in-mid air.

Feel free to comment more ideas, i'll add the to this uses list.
Edit: if they are good
Thank you!
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#2 2019-03-13 21:56:32

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Act Input

nice idea maby this could work very well wiht puzle games where you tie it to P and P 'pauses' the puzzle game (goes to an menu where you can retry level go to main menu ect) and you teleport to hat place


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thanks hg for making this much better and ty for my avatar aswell

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#3 2019-03-14 08:31:16, last edited by mikelolsuperman (2019-03-14 08:31:28)

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,683
Website

Re: Act Input

I like this idea but it should be an option. And not like with potions where it's either all potions or no potions, but where you can enable running, but no remote switches for example.


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I also like lasagna, but not when it's blue

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#4 2019-03-14 12:43:33

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: Act Input

Are you suggesting an input for actions that don't exist..?


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#5 2019-03-14 15:32:59

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Act Input

TaskManager wrote:

Are you suggesting an input for actions that don't exist yet


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#6 2019-03-14 19:39:07

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Act Input

TaskManager wrote:

Are you suggesting an input for actions that don't exist..?

if they existed, i'd be not suggesting them

duh


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