Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Shouldn't an event with message type "saved" be fired when you save the world?
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Makes sense now thanks.
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You could probably bring it up as a suggestion and they'd add it.
In the meantime, as an alternative you could do a direct comparison with TSON using the open-source Venture library (shameless plug) and a bit of interval polling.
var client = PlayerIO.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "email", "password", "simpleUsers");
var world_data = client.BigDB.Load("Worlds", "PW01").GetArray("worlddata").ToString();
var world_data_hash = string.Concat(new SHA256Managed().ComputeHash(Encoding.UTF8.GetBytes(world_data)).Select(b => b.ToString("X2")));
*u stinky*
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[ Started around 1732196864.0635 - Generated in 0.058 seconds, 13 queries executed - Memory usage: 1.37 MiB (Peak: 1.46 MiB) ]