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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2019-02-14 19:32:51

Anemone123
Banned
Joined: 2019-02-14
Posts: 6

Console connection code

var client = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "Email", "Password", null);
            var connection = client.Multiplayer.JoinRoom("WorldID", null);

            connection.OnDisconnect += (s, m) => Console.WriteLine(m);
            connection.OnMessage += (s, m) => {
                if (m.Type == "init") {
                    connection.Send("say", "hello");
                    connection.Send("init2");
                }

                Console.WriteLine(m);
            };

            connection.Send("init");

            Thread.Sleep(-1);

I like it, as it is very light and does not require much time. It's very easy to use because all you need to do is write your data in a specific section.

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#2 2019-02-15 11:21:22

capasha
Member
Joined: 2015-02-21
Posts: 3,817

Re: Console connection code

Is this a tutorial or help topic?

There is no error checking for connection or client. And instead of "if (m.Type == "init")" you could use switches instead.
Also "connection.OnDisconnect += (s, m) => Console.WriteLine(m);" need braces.

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capasha1550226082741017

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