Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Let's assume we want to make a perfect brick.
1 pixel border.
This gives us 22x22
it's primes are 11 and 2. The only way is to make the brick be splitted in two parts or in eleven. Where's 4, where's 3???
This means it's over for bricks in EE....
Border doesn't cut off the sides of the block, border is an extension of the block. It is applied on the texture to give the block some depth.
24 is evenly divisible by: 1, 2, 3, 4, 6, 8, 12, 24, so it's a great choice. In fact, it was chosen because of this fact.
Edit:
Also, applying your logic to 16x16 blocks, if you cut off the borders, you would get 14x14
and 14 is divisible only by 1, 2, 7, 14. oh no!! where are 4 and 3??
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This can be solved if you make the border 1 pixel wide, but the other brick borders 2 pixels wide
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ok lets asume every line is 1 px dso let me try to do some thigns with 24x24 bricks
thanks hg for making this much better and ty for my avatar aswell
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they're gonna use vector graphics anyways so it wont even matter lol
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eh **** my solution lets uses MWstudios one
thanks hg for making this much better and ty for my avatar aswell
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https://i.snag.gy/s5bGqL.jpg eh **** my solution lets uses MWstudios one
Peace for designer, anyone?
peace wrote:https://i.snag.gy/s5bGqL.jpg eh **** my solution lets uses MWstudios one
Peace for designer, anyone?
What???? NO!!!! What are you talking???
Peace for owner!
Kira wrote:peace wrote:https://i.snag.gy/s5bGqL.jpg eh **** my solution lets uses MWstudios one
Peace for designer, anyone?
What???? NO!!!! What are you talking???
Peace for owner!
Watch out for all the good in-game update topics lol
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