Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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muntandevle can you explain whats happening in ur world T5/water?
thanks hg for making this much better and ty for my avatar aswell
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muntandevle can you explain whats happening in ur world T5/water?
It's a bit chaotic psycho that appears to be animated but hardens the controls. Your goal is to jump over (or under) all the monsters made of clouds and spikes and get to the finish
And the blue monsters seem to move randomly, don't know how did he make that but it's pretty annoying
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1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
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peace wrote:muntandevle can you explain whats happening in ur world T5/water?
It's a bit chaotic psycho that appears to be animated but hardens the controls. Your goal is to jump over (or under) all the monsters made of clouds and spikes and get to the finish
And the blue monsters seem to move randomly, don't know how did he make that but it's pretty annoying
It's created through portals aligned along the roof of the chamber you are in. Each time you are boosted by the arrows to touch the top you go through a portal. Each portal leads to the exact same location in an identical chamber except the fish are moved. This simulates frames of animation. There are 6 frames in total so each fish moves forwards 2 spaces, flips, backwards 2 spaces, and then flips again for the 6th space. Blue fish move 2 spaces per frame to essentially act as faster fish.
Because of the way portals work, everytime you enter one you are aligned to the centre of that block. It's a little disorientating but you should get used to it. My advice is to be patient with your movements. Learn where the fish are moving to in each frame by using the seaweed in the background as markers. My biggest piece of advice to people playing my world is to learn when and how the fish move. If you're just trying to rush through it then of course you're going to die. You need to time your movement, become a part of the animation.
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i died a lot by the fits ckoud fish so i was wondering hwo this was done now i understand and iwll win this easier
thanks hg for making this much better and ty for my avatar aswell
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water t5 is the best level, but its awful for a campaign because of its difficulty
aka
i LOVELOVELOVE the level
but because it was ccampaigned
it sux
never let your levels be campaigned if curators add it without permission stop em
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so now that i've done most of the rest...
general hardest worlds i think (in order from easiest to hardest) is [fire 4] [space 4] [space 2] [wind 3] (probably space 5 here)
note: difficulty tends to be exaggerated when you can't figure out how to do a mini. The minis in space 4 were clear enough (and not frustratingly hard) that my problem was purely that I couldn't get the inputs right rather than me wondering if I'm doing it wrong.
suddenly random sig change
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water t5 is the best level, but its awful for a campaign because of its difficulty
aka
i LOVELOVELOVE the level
but because it was ccampaigned
it sux
never let your levels be campaigned if curators add it without permission stop em
oh yeah
maybe campaigns would have higher quality/better art if the levels were made by active people, since a lot of blocks have been added this year
and they would enjoy that, one does not simply care about his level being campaigned if he doesn't play EE anymore
Time before becoming a Member - Leaderboard
1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
The Mashed Potatoes Song - The longest post on EE forums - Play my Minesweeper
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never let your levels be campaigned if curators add it without permission stop em
User Generated Material
In this agreement you give Everybody Edits the right, without special compensation, to publish the Worlds, Games and Material you make for an unlimited time throughout the world on the internet, on TV or any other medium. Thus you give Everybody Edits the right to use, copy, present, reproduce, display, edit, integrate, license as well as distribute the Games and Material which you have created, for both commercial and noncommercial use.
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Hi!
Congratulations! Your level has been selected to be part of a campaign. However, to make a world part of a campaign, some changes in rights have to be made. Of course, we will only make it part of a campaign if you allow us to do so,because it has some consequences for you and your world:
thanks hg for making this much better and ty for my avatar aswell
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KirbyKareem wrote:never let your levels be campaigned if curators add it without permission stop em
User Generated Material
In this agreement you give Everybody Edits the right, without special compensation, to publish the Worlds, Games and Material you make for an unlimited time throughout the world on the internet, on TV or any other medium. Thus you give Everybody Edits the right to use, copy, present, reproduce, display, edit, integrate, license as well as distribute the Games and Material which you have created, for both commercial and noncommercial use.
Really gosha, you wooted this post? Horrible misunderstanding of the relationship and proper dialogue that should exist between staff and players. Considering what happens to a world when it gets campaigned, most people would not want their world to be campaigned without their permission. I know there has been a case where the world was not even finished when it got campaigned. Now that user cannot go back to complete it even if they want to. If the staff blatantly chooses not to respect our wishes and justifies it with "because we can", what are we supposed to do?
thx for sig bobithan
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Grilyon2 wrote:KirbyKareem wrote:never let your levels be campaigned if curators add it without permission stop em
User Generated Material
In this agreement you give Everybody Edits the right, without special compensation, to publish the Worlds, Games and Material you make for an unlimited time throughout the world on the internet, on TV or any other medium. Thus you give Everybody Edits the right to use, copy, present, reproduce, display, edit, integrate, license as well as distribute the Games and Material which you have created, for both commercial and noncommercial use.Really gosha, you wooted this post? Horrible misunderstanding of the relationship and proper dialogue that should exist between staff and players. Considering what happens to a world when it gets campaigned, most people would not want their world to be campaigned without their permission. I know there has been a case where the world was not even finished when it got campaigned. Now that user cannot go back to complete it even if they want to. If the staff blatantly chooses not to respect our wishes and justifies it with "because we can", what are we supposed to do?
We got permission for every level in the Elemental Campaigns. Took us months. Not sure why this conversation even went in this direction. Even tried to make sure the world owner was present whenever possible if we wanted to make any changes, including when we edited Deeper after release, when I asked CommanderKitten to edit it.
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skullz17 wrote:Grilyon2 wrote:KirbyKareem wrote:never let your levels be campaigned if curators add it without permission stop em
User Generated Material
In this agreement you give Everybody Edits the right, without special compensation, to publish the Worlds, Games and Material you make for an unlimited time throughout the world on the internet, on TV or any other medium. Thus you give Everybody Edits the right to use, copy, present, reproduce, display, edit, integrate, license as well as distribute the Games and Material which you have created, for both commercial and noncommercial use.Really gosha, you wooted this post? Horrible misunderstanding of the relationship and proper dialogue that should exist between staff and players. Considering what happens to a world when it gets campaigned, most people would not want their world to be campaigned without their permission. I know there has been a case where the world was not even finished when it got campaigned. Now that user cannot go back to complete it even if they want to. If the staff blatantly chooses not to respect our wishes and justifies it with "because we can", what are we supposed to do?
We got permission for every level in the Elemental Campaigns. Took us months. Not sure why this conversation even went in this direction. Even tried to make sure the world owner was present whenever possible if we wanted to make any changes, including when we edited Deeper after release, when I asked CommanderKitten to edit it.
That is an improvement then. I'm just commenting on the notion that the TOS justifies adding a world to a campaign without the owner's permission, while reflecting on past incidents.
thx for sig bobithan
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Finally a campaign that stands out from your typical "5 Easy to Hard worlds with the same theme".
Cool concept in general, and good choice of worlds as well although I agree that the difficulty tags are very misleading.
You should let Ravanub judge the difficulty of each world, since he is the closest to the average skilled player in this campaign team. Only makes sense to me. I want to see more of these in the future.
That new aura makes me want to complete all Elemental worlds I might just do it.
yeye
daaaangg Kira you just diss Master1 so bad. I would love to see you both race. I might even pay the winner 20 bucks
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