Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
Example:
Create your own Egg:
Layer 1: Specify TOP Color
Layer 2: Specify BOTTOM Color
This ads you to create 255^6 combinations
Layer 3: Then let's say you have 5 icons (+ "none"): so we have 6, this adds up 6*255^6 combinations. If every icon would have it's own color, 6*255^9 combinations.
Uniqueness of your world and you store - 3 colors and one integer to say what icon.
Contrast: FLOAT from 0 to 100
Color: COLOR
Adds us 255^3 *100 combinations of uniqueness and beauty.
Adds us 255^6 * 100 combinations of unique biomes for every world. Ever thought of gold worlds?
The question is, why do you need trillions of variations of easter eggs?
I get that a few different colours of grass / blocks could be useful, but IMO there are better ways to do it than adding a colour picker for every little detail
Plus making procedurly generated textures is really difficult, for example just doing a simple recolour of the brick blocks makes some colours look terrible (in particular dark colours)
(Also its 256^whatever, not 255^whatever)
Offline
The question is, why do you need trillions of variations of easter eggs?
I get that a few different colours of grass / blocks could be useful, but IMO there are better ways to do it than adding a colour picker for every little detail
Plus making procedurly generated textures is really difficult, for example just doing a simple recolour of the brick blocks makes some colours look terrible (in particular dark colours)
(Also its 256^whatever, not 255^whatever)
You can make some boost thing where you see a lot of eggs that change color by some small amount for every 3 blocks and then you go in that and your eyes feel like wow.
Offline
Contrast: FLOAT from 0 to 100
Color: COLORAdds us 255^3 *100 combinations of uniqueness and beauty.
Why not from 0 to 255 to make a cool 256^4 value?
Offline
The question is, why do you need trillions of variations of easter eggs?
I get that a few different colours of grass / blocks could be useful, but IMO there are better ways to do it than adding a colour picker for every little detail
Plus making procedurly generated textures is really difficult, for example just doing a simple recolour of the brick blocks makes some colours look terrible (in particular dark colours)
(Also its 256^whatever, not 255^whatever)
the egg is an example i guess the grass is essiential
thanks hg for making this much better and ty for my avatar aswell
Offline
Anatoly wrote:Contrast: FLOAT from 0 to 100
Color: COLORAdds us 255^3 *100 combinations of uniqueness and beauty.
Why not from 0 to 255 to make a cool 256^4 value?
It#s just an example, and your right - never actually noticed that contrast also stores 256 possible values - thanks for pointing that out.
The question is, why do you need trillions of variations of easter eggs?
I get that a few different colours of grass / blocks could be useful, but IMO there are better ways to do it than adding a colour picker for every little detail
Plus making procedurly generated textures is really difficult, for example just doing a simple recolour of the brick blocks makes some colours look terrible (in particular dark colours)
(Also its 256^whatever, not 255^whatever)
As mike explained, and it would be good to have it for making night mode where everything becomes dark, other than that, the player could figure out what fits the most. If it looks bad, than it's his fault for overusing contrast.
I do think it will be hard to implement because you can pick some decorations for the eggs and you can change the colors so it'll be over 1000 textures for 1 single block. Same with grass it can have 256 colors on the grass and the brick under it can have 256 colors too, and the grass is optional so it's another 256 textures.
Offline
I do think it will be hard to implement because you can pick some decorations for the eggs and you can change the colors so it'll be over 1000 textures for 1 single block. Same with grass it can have 256 colors on the grass and the brick under it can have 256 colors too, and the grass is optional so it's another 256 textures.
1000 textures per block is not possible with my suggestion. it just adds for every decoration fixed N layers (for eggs - 3) that are automatically printed over themselves.
this is an idea that fits very well in EEU new code new ideas can come in an decoration maker or blcok maker would b enice just add a blcok to the game in 1 color and let players recollor it
thanks hg for making this much better and ty for my avatar aswell
Offline
I do think it will be hard to implement because you can pick some decorations for the eggs and you can change the colors so it'll be over 1000 textures for 1 single block. Same with grass it can have 256 colors on the grass and the brick under it can have 256 colors too, and the grass is optional so it's another 256 textures.
It's not hard to make. You essentially need to take the basic egg block and apply color to it
(I am not supporting this idea by the way)
Offline
mikelolsuperman wrote:I do think it will be hard to implement because you can pick some decorations for the eggs and you can change the colors so it'll be over 1000 textures for 1 single block. Same with grass it can have 256 colors on the grass and the brick under it can have 256 colors too, and the grass is optional so it's another 256 textures.
It's not hard to make. You essentially need to take the basic egg block and apply color to it
(I am not supporting this idea by the way)
Do you think I should make more graphics? I guess some people didn't understand what I suggested
Another good thing is the Garden pack by azure pudding
Ore - specify color - etc.
Tree - Specify root form + flower form + flower color
mikelolsuperman wrote:I do think it will be hard to implement because you can pick some decorations for the eggs and you can change the colors so it'll be over 1000 textures for 1 single block. Same with grass it can have 256 colors on the grass and the brick under it can have 256 colors too, and the grass is optional so it's another 256 textures.
It's not hard to make. You essentially need to take the basic egg block and apply color to it
(I am not supporting this idea by the way)
Well it would take long.
Offline
Pages: 1
[ Started around 1714338400.3922 - Generated in 0.052 seconds, 13 queries executed - Memory usage: 1.6 MiB (Peak: 1.79 MiB) ]