Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
With the newest update, I was pleased to know about key rebinding. That means I could switch the jump button to W. This works really well with downward gravity, but when gravity switches around things get tricky. If you're on right or left gravity, moving up also means you jump, which isn't what I want.
My suggestion is to have a setting to allow ↑ and W to jump, and switch this around when the smiley's gravity is changed. So for example if the smiley's gravity is pointing right, whether through effects or arrows, make ← and A be the jump button when the setting's enabled.
Offline
With the newest update, I was pleased to know about key rebinding. That means I could switch the jump button to W. This works really well with downward gravity, but when gravity switches around things get tricky. If you're on right or left gravity, moving up also means you jump, which isn't what I want.
My suggestion is to have a setting to allow ↑ and W to jump, and switch this around when the smiley's gravity is changed. So for example if the smiley's gravity is pointing right, whether through effects or arrows, make ← and A be the jump button when the setting's enabled.
and what if gravity is none or ur on dots/climbables?
thanks hg for making this much better and ty for my avatar aswell
Offline
YESSSSS now i can make sans' gravity manipulation thingy in EE
i mean if some people want to jump with W that's their choice
cringe ^
based v
Offline
and what if gravity is none or ur on dots/climbables?
In that case, you'd just go up as you normally would. Even with multiple jumps, you can't jump on dots or climbable blocks.
Offline
Just add the arrow keys and jump button in the keybind settings.
Offline
peace wrote:and what if gravity is none or ur on dots/climbables?
In that case, you'd just go up as you normally would. Even with multiple jumps, you can't jump on dots or climbable blocks.
it would still break worlds where you need to hold up on dots and if you have multip jump or leviation you woul djump as soon as you touch fresh air whoile oyu do NOT wan tthis
thanks hg for making this much better and ty for my avatar aswell
Offline
N1KF wrote:peace wrote:and what if gravity is none or ur on dots/climbables?
In that case, you'd just go up as you normally would. Even with multiple jumps, you can't jump on dots or climbable blocks.
it would still break worlds where you need to hold up on dots and if you have multip jump or leviation you woul djump as soon as you touch fresh air whoile oyu do NOT wan tthis
Like I said, just add these to keybind edit settings so it won't be forced. Make it so if you press Shift+\ to jump, or make it so pressing space opens map. You can put custom things so just allow people to edit arrow keys and jump.
Offline
peace wrote:N1KF wrote:peace wrote:and what if gravity is none or ur on dots/climbables?
In that case, you'd just go up as you normally would. Even with multiple jumps, you can't jump on dots or climbable blocks.
it would still break worlds where you need to hold up on dots and if you have multip jump or leviation you woul djump as soon as you touch fresh air whoile oyu do NOT wan tthis
Like I said, just add these to keybind edit settings so it won't be forced. Make it so if you press Shift+\ to jump, or make it so pressing space opens map. You can put custom things so just allow people to edit arrow keys and jump.
settgin jump to the 'up' Arrow is just a bad idea as up here is also used ffor Climbingand you can have a key do 2 thigns at the same time and it coudl break worlds sure its nice to be able toset Arrow keyys but you cna already set WASD which is Arrow keys to somethign else maby you want ijkl well here you mcvan
thanks hg for making this much better and ty for my avatar aswell
Offline
mikelolsuperman wrote:peace wrote:N1KF wrote:peace wrote:and what if gravity is none or ur on dots/climbables?
In that case, you'd just go up as you normally would. Even with multiple jumps, you can't jump on dots or climbable blocks.
it would still break worlds where you need to hold up on dots and if you have multip jump or leviation you woul djump as soon as you touch fresh air whoile oyu do NOT wan tthis
Like I said, just add these to keybind edit settings so it won't be forced. Make it so if you press Shift+\ to jump, or make it so pressing space opens map. You can put custom things so just allow people to edit arrow keys and jump.
settgin jump to the 'up' Arrow is just a bad idea as up here is also used ffor Climbingand you can have a key do 2 thigns at the same time and it coudl break worlds sure its nice to be able toset Arrow keyys but you cna already set WASD which is Arrow keys to somethign else maby you want ijkl well here you mcvan
you can put any button on your keyboard, with or without shift as a custom keybind. Allow people to change it to whatever they want it to be just like with other things.
Edit: If people want to set everything to 1 keybind it doesn't matter unless the server dies from it. They can do that but they don't have to.
Offline
you dont really understand what i mean what if in a world you NEED to hold up wihtout jumping (because you would die if you jump at same time ( wiht Multi effect or leviation for example)) then it woudl break worlds if moving and jumping is same keybind
thanks hg for making this much better and ty for my avatar aswell
Offline
you dont really understand what i mean what if in a world you NEED to hold up wihtout jumping (because you would die if you jump at same time ( wiht Multi effect or leviation for example)) then it woudl break worlds if moving and jumping is same keybind
Yes I know but that is not my faullt. It's the fault of the people that add 1 button to 2 actions.
Offline
now all ee needs is a way to use a controller and it'll be ripe for consumption by the xbox mans
Pages: 1
[ Started around 1731274963.5104 - Generated in 1.267 seconds, 12 queries executed - Memory usage: 1.55 MiB (Peak: 1.73 MiB) ]