Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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The creator of the 2 year and a half
I thought you wrote "the 2 and a half years old creator" when I read it first
Time before becoming a Member - Leaderboard
1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
The Mashed Potatoes Song - The longest post on EE forums - Play my Minesweeper
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With a striking and innovating design that took 9 hours of building, and a whole new concept of game-play
Didn't EX shift do this years ago with actually fun to play minis instead of the same thing you see in nub levels?
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Didn't EX shift do this years ago with actually fun to play minis instead of the same thing you see in nub levels?
The bot is written for easy implementation of obstacles of any type, by any user.
Only 4 dynamic obstacles have been included for the initial release, but we plan on allowing every user to create either dynamic, or static (similar to Shift) obstacles, either with the usage of friendly tools, or by building them directly in Everybody Edits.
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Update 1.0.0-2 - 24/09/2018
Fixed the issue where leader-board wasn't updated when a player that is already in the leader-board wins a round, but doesn't beat anyone in the top players.
Fixed a small bot error that caused the save files for each user to be saved twice, therefore causing the leader-board up update with duplicate users.
Update 1.0.1 - 24/09/2018
Added help command.
Added some aliases for existing commands.
Update 1.0.1-2 - 24/09/2018
Fixed faulty alias creation that messed up player handling for players with 3-character usernames.
Update 1.1 - 24/09/2018
Added new obstacle: Bridge Jump, which consists of randomized rows with one-way blocks the players must jump through quickly.
Added 2 more rope building methods, for more obstacle diversity.
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ONLY
FOUR
OBSTACLES
THIS IS WHAT ALL THE HYPE WAS FOR? FOUR OBSTIACLES? LIVESTREAM OF MY FACE
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ONLY
FOUR
OBSTACLES
THIS IS WHAT ALL THE HYPE WAS FOR? FOUR OBSTIACLES? LIVESTREAM OF MY FACE
also this is a clear ripoff of the world i made singlehandedly (that kirby kindly hosted for me)
:.|:;
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Update 1.2 - 26/09/2018
Added new obstacle: Elevator, which consists of up arrows the players must use to reach the top.
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ONLY ONE NEW OBSTACLE
THIS IS NOT WHAT I PRE-ORDERED
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ONLY ONE NEW OBSTACLE
THIS IS NOT WHAT I PRE-ORDERED
Dynamic obstacles take very long to write. To many players, they're just built, but handling obstacle element ranges, as well as the obstacle building itself, is really complex.
I'm attempting to dynamize the most mini-games possible. I would really appreciate if you could also think of ideas for mini-games that could be dynamized.
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SIXTY DOLLARS FOR FIVE OBSTACLES
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wait so
the bot was made
by 6 people
at once
ok i guess
hello darkness my old friend
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Yay bot is in morning through 4 pm on weekend for me.
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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Enurp wrote:Didn't EX shift do this years ago with actually fun to play minis instead of the same thing you see in nub levels?
The bot is written for easy implementation of obstacles of any type, by any user.
Only 4 dynamic obstacles have been included for the initial release, but we plan on allowing every user to create either dynamic, or static (similar to Shift) obstacles, either with the usage of friendly tools, or by building them directly in Everybody Edits.
if you meant what i think you meant, then does that mean are u going to post the source code so people can add their minis if they know how to code
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"The no man's sky of everybody edits"
"It spent all it's budget on procedural generation, but the whole game boiled down to doing the same five things except slightly different sometimes"
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wait so
the bot was made
by 6 people
at once
The credited developers didn't actually directly develop the bot, but did major improvements to the already existing bot core of mine, written back in August.
Zumza and Showpath helped with the final implementation of obstacles and their respective handling by the bot core.
Zumza, ninjasupeatsninja and atillabyte helped with proper management of world and player data.
Coinage helped with implementation approaches.
are u going to post the source code so people can add their minis if they know how to code
Our initial approach to community obstacle creation was of extensions of a well-structured Obstacle class. But even after trying to structure it in the most friendly way, and teaching in the most friendly way how to write a class, we still believed that writing classes would be a major struggle for the players that don't know to program.
Our plans are of releasing an Obstacle Creation Tool that allows players to bring their visions directly to the tool, making condition handling easier than ever, as well as showing obstacle previews, to allow players to see flaws in their obstacles.
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long text
well, cool.
its simply the fact that i wanted to make my own 'boss to code' bot but wasnt sure where to start, and figured maybe i could understand better from looking at this bot's code
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Is there hookjumps? (Please say no...)
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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