Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Who ever touchs the block will be it (with a little icon above the smiley) you can go around tagging people, also no tag backs.
2.0
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kind alike curse can do now but an infinite curse timer would be nice
thanks hg for making this much better and ty for my avatar aswell
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so it's a curse with extra steps
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so it's a curse with extra steps
as far a si can read yes as far as i understand you spread it like curse btu it doesnthave a timer
thanks hg for making this much better and ty for my avatar aswell
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literally why
just set curse timer to something like 600 or 999
nobody's going to play your world for that long anyways if its just a game of tag
also no tag backs.
smh. and how are you going to implement that? if person was tagged before then can't tag them again? soon enough everyone will go through being tagged and passing it onto someone else and you will end up with one player stuck with tag and unable to tag anyone else
or a timer, if a player tagged someone else they can't be tagged back for X seconds? then what would be an appropriate value for X? please don't tell me "world owner should be able to choose X" because that's bad
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oxidizer wrote:also no tag backs.
smh. and how are you going to implement that? if person was tagged before then can't tag them again? soon enough everyone will go through being tagged and passing it onto someone else and you will end up with one player stuck with tag and unable to tag anyone else
or a timer, if a player tagged someone else they can't be tagged back for X seconds? then what would be an appropriate value for X? please don't tell me "world owner should be able to choose X" because that's bad
i parsed "no tag backs" as the inability to tag someone back after they tagged you, until you pass the tag onto someone else (after which if you get the tag back you can tag the original person).
suddenly random sig change
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TaskManager wrote:oxidizer wrote:also no tag backs.
smh. and how are you going to implement that? if person was tagged before then can't tag them again? soon enough everyone will go through being tagged and passing it onto someone else and you will end up with one player stuck with tag and unable to tag anyone else
or a timer, if a player tagged someone else they can't be tagged back for X seconds? then what would be an appropriate value for X? please don't tell me "world owner should be able to choose X" because that's badi parsed "no tag backs" as the inability to tag someone back after they tagged you, until you pass the tag onto someone else (after which if you get the tag back you can tag the original person).
and what if its just 2 people playing tag
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Didn't some of the players who did boss to code just use the curse block on someone and they start to chase players until a random one dies? I don't think the tag block is needed
Its time to tell the truth again
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