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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#101 2018-03-27 16:27:43

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Full Screen & Vision Blocker

Heavpoot wrote:

and also on block place and delete (BUT NOT IN GODMODE OFCOURSE SO BUILDING WORLDS WOULD BE EASY)

Edit: oh and only for vision blockers

I guess the problem is that it would cause problems for some people, and if you were in a free edit world or something it would mean people could spam them everywhere which could crash those not in god mode.

Anyway, implementing it would be a huge task, so if they are going to do it, it probably wont be until the reboot

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#102 2018-04-06 12:09:16

Doomsdaytoy9000
Member
From: Where your eyes can't go
Joined: 2015-03-16
Posts: 741

Re: Full Screen & Vision Blocker

Good suggestion but what about vision blockers?


XR0wvu0.png

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#103 2018-04-06 14:43:44

Nexus221
Member
From: im rite behind u
Joined: 2016-04-15
Posts: 201
Website

Re: Full Screen & Vision Blocker

What if you place one hole in the vision blocker (like a full square but you break one block inside it?)

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#104 2018-04-07 00:05:05

Doomsdaytoy9000
Member
From: Where your eyes can't go
Joined: 2015-03-16
Posts: 741

Re: Full Screen & Vision Blocker

Nexus221 wrote:

What if you place one hole in the vision blocker (like a full square but you break one block inside it?)

then if you go inside the square it will be vision blocked


XR0wvu0.png

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#105 2018-07-26 12:44:28

Nebula
Guest

Re: Full Screen & Vision Blocker

fair enough, pictures on the topic are broken.

#106 2018-07-26 13:34:55

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: Full Screen & Vision Blocker

i personally think vision blockers should just be used as implemented over here

it'd make much more sense - as for corners, you could try to only calculate the boxed area the player is in on screen and do ray tracing based on the outline, badly drawn example:

0221cfd2c744d3d6949c478995257d00.png

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