Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I'm trying to think of a puzzle map that I'm going to put in a huge world but I have no idea of what i should do.
~meow~
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#Joe Griffin
Thanks HG for the signature and avatar!!!
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First, a huge world is probably not the best idea for a puzzle. You feel the need to use the entire space and trust me, filling an entire huge world with puzzle(s) is over difficult.
You should start with a medium world and see if you can come up with anything interesting. What about a labyrinth involving gravity effect? Now that's cool.
switchtes are your best friend mate they can do more then you think co-op is alo nice
thanks hg for making this much better and ty for my avatar aswell
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I have an idea now. With all your ideas combined.
So my idea is that Im going to divide the huge world into 10 pieces each with gaining dicficulty and if the player fails on the first level theres reset tools on the ground. If the player fails on other levels theres going to be a world portal on the ground that forces the player to restart that single level. If the player succeeds to reach the end on any level, They have to activate some of the switches then get a upside down gravity effect and complete the parkour again but up side down. If they fail theres also going to be a world portal on the ceiling. If the players successfully makes it back then they will be able to go on the next part and etc.
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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