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#1 2018-07-23 18:42:01

shadowda
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Directional world portals

Much like how regular portals have a direction that dictates the direction the player emerges, so to should world portals/spawn points have a way to send the player in a particular direction once they enter a new world.


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#2 2018-07-23 19:02:10

LukeM
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Re: Directional world portals

What would this really be used for? The connecting time is so long that it wouldn't be useful for minigames or anything, and we kind of want it to act as a spawn point anyway, that way other spawn mechanics can be kept the same (respawning, multiple spawn points, etc.)

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#3 2018-07-23 21:51:39, last edited by shadowda (2018-07-23 21:53:11)

shadowda
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Joined: 2015-02-19
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Re: Directional world portals

LukeM wrote:

What would this really be used for? The connecting time is so long that it wouldn't be useful for minigames or anything, and we kind of want it to act as a spawn point anyway, that way other spawn mechanics can be kept the same (respawning, multiple spawn points, etc.)

My use for it would be for multi world systems. A way to squeezes more potential out of a single target spawn instead of needing many.

A single target spawn could be connected to 4 paths, with a world portal in another world used to chose the direction the player takes upon spawning. Reducing the number of target spawns needed from 4 to 1.

world portals are costly as is, so getting more use out of smaller amounts would be useful.

that or switches that go between worlds...


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#4 2018-07-23 21:58:07

LukeM
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From: England
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Re: Directional world portals

shadowda wrote:
LukeM wrote:

My use for it would be for multi world systems. A way to squeezes more potential out of a single target spawn instead of needing many.

A single target spawn could be connected to 4 paths, with a world portal in another world used to chose the direction the player takes upon spawning. Reducing the number of target spawns needed from 4 to 1.

Ah, so to do the exact same thing as normal world portals, just to decrease the number of them you need?

That sounds like a bit of a hacky solution, if we want to let you have more portals at the same cost then we could always just make them cost less (not that you really need that many do you? A few per world should be enough shouldn't it?)

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#5 2018-07-24 10:07:37

peace
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Re: Directional world portals

LukeM wrote:

(not that you really need that many do you? A few per world should be enough shouldn't it?)

not in case you are remaking bytearrays rotate game i saw someone doing it and he needs loads of thesee portals per world


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thanks hg for making this much better and ty for my avatar aswell

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