Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hey, This is a problem I had for a long time but I have never bothered to try and fix it. Long story short: The game doesn't display some pixels correctly, what i mean some blocks will appear in the mini-map as 2x1 pixels or 2x2 pixels and same thing with the game itself. pixel placement is buggy. I tried messing with the "zoom out, zoom in" and the "show all" but i don't really know what to do.
If more information/examples are needed, ill provide them no problem, but i'm posting these examples for now. I hope anyone has any solutions for this...
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Is this in full screen?
If so this is just because of the way the game window is scaled, everything is just drawn and positioned normally then stretched to fill the window, which means some pixels are wider than others if it isn't an exact multiple.
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That's expected to happen if you use full screen.
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Is this in full screen?
If so this is just because of the way the game window is scaled, everything is just drawn and positioned normally then stretched to fill the window, which means some pixels are wider than others if it isn't an exact multiple.
That's expected to happen if you use full screen.
You said the same thing in 11 seconds delay
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I am not playing in fullscreen
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Oh, i figured out that it is pretty much fixed when i go to fullscreen or use the EE exe instead of the site. thanks for helping, but lock this thread please.
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Oh, i figured out that it is pretty much fixed when i go to fullscreen or use the EE exe instead of the site.
So its still broken in windowed, but fixed in fullscreen? (This really shouldn't be the case, it shouldn't be acting weird in windowed mode)
Oh, just thought, I think this might also happen if you are zoomed in on the page (ctrl + scroll on most browsers). If this is the problem and you still want to zoom in, make sure to zoom in to exact multiples of 100% if you don't want this to happen.
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You lock this thread
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Again, I made sure the zoom is in multiples of 100, but its still broken and on full-screen too.
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