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#1 2018-07-13 10:43:13

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

gravity on key/nogravity on key

Someones of you knows how hard is to make player faling, esspecialy when you have to place gravity arrows/dots somewhere
my idea - do a simple gravity variation, that can interact with keys (red/blue/ect..)


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#2 2018-07-13 10:58:50, last edited by LukeM (2018-07-13 10:59:18)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: gravity on key/nogravity on key

Couldn't you use the gravity effect? That is generally the accepted way to set the gravity in a large area, particularly when other action blocks are being used too.

If not, sorry but I'm fairly sure the current game doesn't support this, it would require major changes to block placements, the world format, and physics. Could be possible in the rEEboot depending on how we decide to handle things like this, but I wouldn't count on it.

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#3 2018-07-13 13:40:36

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: gravity on key/nogravity on key

I thought that if block easily came solid/nonsolid, it could easily change a gravity from normal, to changed


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#4 2018-07-13 13:53:21, last edited by LukeM (2018-07-13 13:55:18)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: gravity on key/nogravity on key

Trytu wrote:

I thought that if block easily came solid/nonsolid, it could easily change a gravity from normal, to changed

Not completely sure I know what you mean here, I'm guessing you are asking for varients of action blocks for each gravity direction? (so each key for example would have 7 seperate blocks, one for each type of gravity - none, 4 directions, dot, and slow dot)
If so, yes it would be possible, but that would mean adding hundreds of extra blocks (6 for each action block), which would be really messy and impossible to make a good UI for //forums.everybodyedits.com/img/smilies/tongue, plus it wouldn't look good in game either. If action blocks on top of gravity is ever going to be a thing, it probably shouldn't just be added on as an after thought, a lot of effort would need to be put in to make sure it fits in well and is easy to use.

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#5 2018-07-13 15:15:19

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: gravity on key/nogravity on key

ok i understand the problem now


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Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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