Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

EEDecode (Everybody Edits Packet Deserializer/Decoder)

This is a simple tool I created, hopefully someone will find it useful.

It converts the packets being sent/received from Everybody Edits back into the actual Message format.
Simply copy the hexadecimal data into the program and press enter, and it will return the data contained inside.

Screenshot:
scrn0x95810552.png

Downloads are available at:
http://eechat.host22.com/directory/Files/EEDecode/

As usual, commentary/suggestions/etc are welcome.

Changelog: [+ add, - removed, % fixed, ! todo]

v1: [+] internal message class, reading/writing from byte hex v2: [+] commands '.commands', creating messages within console v3: [%] fixed bugs within creating messages (bool cases & readkey/read) v3: [+] command '.createfrom (hex)' v4: [!] clean serializer, remove/replace/recreate bytewriter

Last edited by ?tilla (Jun 3 2013 4:44:28 am)


signature.png
*u stinky*

Offline

#2 Before February 2015

Cool12309
Guest

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

A bit of help would be nice... such as, a way to analyze the packets for use in this program.

#3 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

Cool12309 wrote:

A bit of help would be nice... such as, a way to analyze the packets for use in this program.

Well, I kind of assume that the majority of people who are going to be playing with packets are going to be using WPE primarily; I don't see any reason to integrate a sniffer/editor when there is dozens around.

For example, in a "say" message, the received data (..say..Hello World!.) would look like this:

83 C3 73 61 79 81 CC 48 65 6C 6C 6F 20 57 6F 72 6C 64 21 00

When decoded, it will show it as:

msg.Type= say, 3 entries
  msg[0] = 1   (0)
  msg[1] = Hello World!   (6)
  msg[2] = False   (8)

ByteArray[131_195_115_97_121_129_204_72_101_108_108_111_32_87_111_114_108_100_33_0]

Or for more intelligible purposes:
A simple movement packet being received (..m..@0 h&u...@w.......?.f.5..j..........?........@............):

8C C1 6D 81 03 40 30 20 68 26 75 80 BA 03 40 77 00 00 00 00 00 00 03 3F EF 66 F8 35 F4 CC 6A 03 00 00 00 00 00 00 00 00 03 3F F0 00 00 00 00 00 00 03 40 00 00 00 00 00 00 00 81 80 80 00 00

would show up as:

msg.Type= m, 12 entries
  msg[0] = 1   (0)
  msg[1] = 16.1265892063973   (4)
  msg[2] = 368   (4)
  msg[3] = 0.981319527991571   (4)
  msg[4] = 0   (4)
  msg[5] = 1   (4)
  msg[6] = 2   (4)
  msg[7] = 1   (0)
  msg[8] = 0   (0)
  msg[9] = 0   (0)
  msg[10] = False   (8)
  msg[11] = False   (8)

ByteArray[140_193_109_129_3_64_48_32_104_38_117_128_186_3_64_119_0_0_0_0_0_0_3_63_239_102_248_53_24_204_106_3_0_0_0_0_0_0_0_0_3_63_240_0_0_0_0_0_0_3_64_0_0_0_0_0_0_0_129_128_128_0_0]

Regardless of it's use, the source code can be nifty to look at, and modified to fit alternative purposes.


signature.png
*u stinky*

Offline

#4 Before February 2015

ktostam450
Guest

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

Capasha did once similar tool, I guess.

#5 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

ktostam450 wrote:

Capasha did once similar tool, I guess.

I don't recall him releasing a tool like this at all.


signature.png
*u stinky*

Offline

#6 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

msderp wrote:

Yea he did do a tool like this, it's still available, and supports quite a lot including other games.

I'll take your word for it then. This tool works as well for other games using PlayerIO.


signature.png
*u stinky*

Offline

#7 Before February 2015

Tako
Member
From: Memphis, Tennessee, USA
Joined: 2015-08-10
Posts: 6,663
Website

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

Is it possible to send these packets with parameters?

Sending "clear", "save", "wu", etc. work fine, but I'm having trouble sending things like "b", "name", etc.

For example, if I wanted to change the title to "foobar", what would I send?

(Before someone says something stupid like "it's con.Send("name", "foobar")", I know. I'm talking about packets through the socket, not through PlayerIOClient)


Yeah, well, you know that's just like, uh, your opinion, man.

Offline

#8 Before February 2015

abrar11
Member
Joined: 2015-03-13
Posts: 359

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

?tilla wrote:
msderp wrote:

Yea he did do a tool like this, it's still available, and supports quite a lot including other games.

I'll take your word for it then. This tool works as well for other games using PlayerIO.

I think he/she means the EE message decoder thing when it can see the messages.

Offline

#9 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

Tako wrote:

Is it possible to send these packets with parameters?

Sending "clear", "save", "wu", etc. work fine, but I'm having trouble sending things like "b", "name", etc.

For example, if I wanted to change the title to "foobar", what would I send?

(Before someone says something stupid like "it's con.Send("name", "foobar")", I know. I'm talking about packets through the socket, not through PlayerIOClient)

You cannot send packets like "b" because that's a server reply, and doing so will possibly result in your socket connection being closed forcibly by the server because of malformed packets.

To send "name", "foobar" through a socket connection
You would have to send 81C46E616D65C6666F6F626172 to the server. That is, a byte array of:
56_49_67_52_54_69_54_49_54_68_54_53_67_54_54_54_54_70_54_70_54_50_54_49_55_50


signature.png
*u stinky*

Offline

#10 2018-07-03 01:53:55

Eleiber
Member
Joined: 2016-09-20
Posts: 11

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

Can somebody re-upload the file? The Atillax's web is down.

Offline

#11 2018-07-03 03:04:09

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

Eleiber wrote:

Can somebody re-upload the file? The Atillax's web is down.

yeah sure

Offline

Wooted by:

#12 2018-07-03 18:14:47

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEDecode (Everybody Edits Packet Deserializer/Decoder)

I posted to another topic regarding this old tool, and suggested that they use the BinarySerializer from OpenPlayerIO instead.

It'd involve having to do some actual programming though, so I'll just release this nifty little GUI that works exactly the same way, albeit in a more user-friendly fashion.

It includes the source code, and the binaries are in the bin/Debug folder. It isn't very pretty source, but it's functional and allows exporting the messages you create as a SPT or raw binary file, and allows importing from SPT or raw binary file, or you could import from hexadecimal or export to hexadecimal.

You specify the message type and add the message arguments on the left, and it will live update the hexadecimal output of the serialized message on the right. You can edit the hexadecimal on the right and it will update the message on the left as well.

https://mega.nz/#!AEsgAYyL!FeKR4o1dMaGG … NH9wbx9xHM

Screenshot

signature.png
*u stinky*

Offline

Wooted by:
XxAtillaxX1530638087712761

Board footer

Powered by FluxBB

[ Started around 1732425310.1148 - Generated in 2.508 seconds, 12 queries executed - Memory usage: 1.57 MiB (Peak: 1.74 MiB) ]